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Export Reference (APA)
Madeira, A., Arriaga, P., Adrião, J. G., Lopes, R. & Esteves, F. (2013). Emotional gaming. In Youngkyun Baek (Ed.), Emotional gaming. (pp. 11-29). New York: Nova Science Publishers.
Export Reference (IEEE)
A. F. Madeira et al.,  "Emotional gaming", in Emotional gaming, Youngkyun Baek, Ed., New York, Nova Science Publishers, 2013, pp. 11-29
Export BibTeX
@incollection{madeira2013_1716210307056,
	author = "Madeira, A. and Arriaga, P. and Adrião, J. G. and Lopes, R. and Esteves, F.",
	title = "Emotional gaming",
	chapter = "",
	booktitle = "Emotional gaming",
	year = "2013",
	volume = "",
	series = "Psychology of Emotions, Motivations and Actions",
	edition = "",
	pages = "11-11",
	publisher = "Nova Science Publishers",
	address = "New York",
	url = "http://www.scopus.com/inward/record.url?eid=2-s2.0-84897293913&partnerID=MN8TOARS"
}
Export RIS
TY  - CHAP
TI  - Emotional gaming
T2  - Emotional gaming
AU  - Madeira, A.
AU  - Arriaga, P.
AU  - Adrião, J. G.
AU  - Lopes, R.
AU  - Esteves, F.
PY  - 2013
SP  - 11-29
CY  - New York
UR  - http://www.scopus.com/inward/record.url?eid=2-s2.0-84897293913&partnerID=MN8TOARS
AB  - In recent years, research on the psychology of gaming has examined the negative and positive outcomes of playing video games. Thus far, a variety of affective phenomena have been investigated. In this chapter we will continue this exploration by examining the emotions elicited by the act of playing video games. Because the study of emotions must rely on different type of methods, including subjective self-reports (e.g., description of feelings), neuropsychophysiological measurements (e.g. electromyography, skin conductance, heart rate, event-related potentials, functional magnetic resonance imaging), biological markers (e.g. cortisol, testosterone) and behaviours (e.g., facial expressions), we will cover all these distinct methods. We will explore how dimensional and categorical models of emotions have been used to identify the emotional responses of players, including their enjoyment experience. Expanding upon past research findings we will also discuss the social implications of gaming and suggest areas for future research.
ER  -