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Arriaga, P., Adrião, J. G., Madeira. F., Cavaleiro, I., Silva, A. M., Barahona, I....Esteves, F. (2015). A 'dry eye' for victims of violence: effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior. Psychology of Violence. 5 (2), 199-208
P. P. Ferreira et al., "A 'dry eye' for victims of violence: effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior", in Psychology of Violence, vol. 5, no. 2, pp. 199-208, 2015
@article{ferreira2015_1716222035501, author = "Arriaga, P. and Adrião, J. G. and Madeira. F. and Cavaleiro, I. and Silva, A. M. and Barahona, I. and Esteves, F.", title = "A 'dry eye' for victims of violence: effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior", journal = "Psychology of Violence", year = "2015", volume = "5", number = "2", doi = "10.1037/a0037260", pages = "199-208", url = "http://psycnet.apa.org/journals/vio/5/2/199/" }
TY - JOUR TI - A 'dry eye' for victims of violence: effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior T2 - Psychology of Violence VL - 5 IS - 2 AU - Arriaga, P. AU - Adrião, J. G. AU - Madeira. F. AU - Cavaleiro, I. AU - Silva, A. M. AU - Barahona, I. AU - Esteves, F. PY - 2015 SP - 199-208 SN - 2152-0828 DO - 10.1037/a0037260 UR - http://psycnet.apa.org/journals/vio/5/2/199/ AB - Objective: The present experiment analyzed the effects of playing a violent video game on player's sensitivity to victimized people by measuring the involuntary pupil dilation responses (PDRs) during a passive picture viewing paradigm and examining the mediating role of PDR on aggression. Method: Participants (N = 135) were randomly assigned to play a violent video game or a nonviolent video game. The participants' PDRs were then recorded while they were exposed to pictures of alleged victims of violence displayed in negative, neutral, and positive contexts. A competitive reaction time task was also used to measure aggression. Results: Participants in the violent game condition demonstrated both a lower PDR to the victims of violence in a negative circumstances and greater aggression than participants in the nonviolent game condition. Lower PDR to victims displayed in negative context mediated the relationship between violent game play and aggression. Conclusion: The negative effects of playing violent games are a societal concern. Our results indicate that a single violent gaming session can reduce the player's involuntary PDRs to pictures of victimized people in negative context and increase participant aggression, a new relevant finding that should encourage further research in this area. ER -