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Export Reference (APA)
Arriaga, P., Adrião, J. G., Madeira. F., Cavaleiro, I., Silva, A. M., Barahona, I....Esteves, F. (2015). A 'dry eye' for victims of violence: effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior. Psychology of Violence. 5 (2), 199-208
Export Reference (IEEE)
P. P. Ferreira et al.,  "A 'dry eye' for victims of violence: effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior", in Psychology of Violence, vol. 5, no. 2, pp. 199-208, 2015
Export BibTeX
@article{ferreira2015_1716222035501,
	author = "Arriaga, P. and Adrião, J. G. and Madeira. F. and Cavaleiro, I. and Silva, A. M. and Barahona, I. and Esteves, F.",
	title = "A 'dry eye' for victims of violence: effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior",
	journal = "Psychology of Violence",
	year = "2015",
	volume = "5",
	number = "2",
	doi = "10.1037/a0037260",
	pages = "199-208",
	url = "http://psycnet.apa.org/journals/vio/5/2/199/"
}
Export RIS
TY  - JOUR
TI  - A 'dry eye' for victims of violence: effects of playing a violent video game on pupillary dilation to victims and on aggressive behavior
T2  - Psychology of Violence
VL  - 5
IS  - 2
AU  - Arriaga, P.
AU  - Adrião, J. G.
AU  - Madeira. F.
AU  - Cavaleiro, I.
AU  - Silva, A. M.
AU  - Barahona, I.
AU  - Esteves, F.
PY  - 2015
SP  - 199-208
SN  - 2152-0828
DO  - 10.1037/a0037260
UR  - http://psycnet.apa.org/journals/vio/5/2/199/
AB  - Objective: The present experiment analyzed the effects of playing a violent video game on player's sensitivity to victimized people by measuring the involuntary pupil dilation responses (PDRs) during a passive picture viewing paradigm and examining the mediating role of PDR on aggression. Method: Participants (N = 135) were randomly assigned to play a violent video game or a nonviolent video game. The participants' PDRs were then recorded while they were exposed to pictures of alleged victims of violence displayed in negative, neutral, and positive contexts. A competitive reaction time task was also used to measure aggression. Results: Participants in the violent game condition demonstrated both a lower PDR to the victims of violence in a negative circumstances and greater aggression than participants in the nonviolent game condition. Lower PDR to victims displayed in negative context mediated the relationship between violent game play and aggression. Conclusion: The negative effects of playing violent games are a societal concern. Our results indicate that a single violent gaming session can reduce the player's involuntary PDRs to pictures of victimized people in negative context and increase participant aggression, a new relevant finding that should encourage further research in this area.
ER  -