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Export Reference (APA)
Aparicio, M., Oliveira, T., Bação, F. & Painho, M. (2019). Gamification: a key determinant of massive open online course (MOOC) success. Information and Management. 56 (1), 39-54
Export Reference (IEEE)
M. M. Costa et al.,  "Gamification: a key determinant of massive open online course (MOOC) success", in Information and Management, vol. 56, no. 1, pp. 39-54, 2019
Export BibTeX
@article{costa2019_1716170044300,
	author = "Aparicio, M. and Oliveira, T. and Bação, F. and Painho, M.",
	title = "Gamification: a key determinant of massive open online course (MOOC) success",
	journal = "Information and Management",
	year = "2019",
	volume = "56",
	number = "1",
	doi = "10.1016/j.im.2018.06.003",
	pages = "39-54",
	url = "https://www.sciencedirect.com/science/article/pii/S0378720616304062"
}
Export RIS
TY  - JOUR
TI  - Gamification: a key determinant of massive open online course (MOOC) success
T2  - Information and Management
VL  - 56
IS  - 1
AU  - Aparicio, M.
AU  - Oliveira, T.
AU  - Bação, F.
AU  - Painho, M.
PY  - 2019
SP  - 39-54
SN  - 0378-7206
DO  - 10.1016/j.im.2018.06.003
UR  - https://www.sciencedirect.com/science/article/pii/S0378720616304062
AB  - Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.
ER  -