Publication in conference proceedings
CyberScape: A 2D Roguelike Platformer with Procedurally Generated Levels
Diogo Guerreiro (Guerreiro, D.); Filipe Pereira (Pereira, F.); Miguel Almeida (Almeida, F.); Isabel Alexandre (Alexandre Machado, I.); Pedro Faria Lopes (Lopes, P. F.);
11TH INTERNATIONAL CONFERENCE ON VIDEOGAME SCIENCES AND ARTS
Year
2019
Language
English
Country
Portugal
More Information
Abstract
This paper explores the development of CyberScape, a videogame developed within the scope of four courses of a Master degree program. In this paper, we try to demonstrate that it is possible for a small team during a small peri-od of time to develop a game addressing Procedural Content Generation techniques used for level generation, and finite state machines used for the Non Player Characters control – namely the companion, enemies and bosses. It is also presented the decisions made regarding game design, graphics and sounds. We will also address and discuss the results of user tests that were carried out during several stages of the game’s development.
Acknowledgements
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Keywords
Video game,Procedural Content Generation,Artificial Intelligence,2D,Roguelike,Platformer.