Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Cruz, M., Oliveira, A. & Pinheiro, A. (2024). Metaverse unveiled: From the lens of science to common people perspective. Computers. 13 (8)
Exportar Referência (IEEE)
M. S. Cruz et al.,  "Metaverse unveiled: From the lens of science to common people perspective", in Computers, vol. 13, no. 8, 2024
Exportar BibTeX
@article{cruz2024_1734976918279,
	author = "Cruz, M. and Oliveira, A. and Pinheiro, A.",
	title = "Metaverse unveiled: From the lens of science to common people perspective",
	journal = "Computers",
	year = "2024",
	volume = "13",
	number = "8",
	doi = "10.3390/computers13080193",
	url = "https://www.mdpi.com/journal/computers"
}
Exportar RIS
TY  - JOUR
TI  - Metaverse unveiled: From the lens of science to common people perspective
T2  - Computers
VL  - 13
IS  - 8
AU  - Cruz, M.
AU  - Oliveira, A.
AU  - Pinheiro, A.
PY  - 2024
SN  - 2073-431X
DO  - 10.3390/computers13080193
UR  - https://www.mdpi.com/journal/computers
AB  - Everyone forms a perception about everything, including the Metaverse. Still, we may expect a gap or disconnection between what has been expressed by various researchers and the widespread perceptions of technology and related concepts. However, the degree to which these two frames of representation differ awaits further investigation. This study seeks to compare the Metaverse perceptions between the scientific findings and the common people’s perceptions using the data from two previous qualitative studies about the representations of the Metaverse from a scientific perspective versus a common perspective (by adults). Is there a common ground between these two perspectives? Or are they in opposition? As goals for this research, we aim to contrast the depiction of the Metaverse in pertinent studies (published in indexed journals) with the portrayal of the Metaverse among adults (non-researchers); ascertain the most prevalent depiction of virtual reality; and determine the significance of gaming within the representations of the Metaverse and virtual reality. This investigation encapsulates crucial findings on the Metaverse concept, contrasting the discoveries made by researchers in prior studies with the common public’s interpretation of this concept. It helps with understanding the differences between the Metaverse representations, the immersion and perception concepts, and a disagreement from the past vs. future perspective.
ER  -