Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Ng, P., Eloy, S., Raposo, M., Fernández González, A., Silva, N. P. da., Figueiredo, M....Zuberi, H. (2024). Challenges and opportunities of using metaverse tools for participatory architectural design processes. Virtual Worlds. 3 (3), 283-302
Exportar Referência (IEEE)
P. Ng et al.,  "Challenges and opportunities of using metaverse tools for participatory architectural design processes", in Virtual Worlds, vol. 3, no. 3, pp. 283-302, 2024
Exportar BibTeX
@article{ng2024_1781707289788,
	author = "Ng, P. and Eloy, S. and Raposo, M. and Fernández González, A. and Silva, N. P. da. and Figueiredo, M. and Zuberi, H.",
	title = "Challenges and opportunities of using metaverse tools for participatory architectural design processes",
	journal = "Virtual Worlds",
	year = "2024",
	volume = "3",
	number = "3",
	doi = "10.3390/virtualworlds3030015",
	pages = "283-302",
	url = "https://www.mdpi.com/journal/virtualworlds"
}
Exportar RIS
TY  - JOUR
TI  - Challenges and opportunities of using metaverse tools for participatory architectural design processes
T2  - Virtual Worlds
VL  - 3
IS  - 3
AU  - Ng, P.
AU  - Eloy, S.
AU  - Raposo, M.
AU  - Fernández González, A.
AU  - Silva, N. P. da.
AU  - Figueiredo, M.
AU  - Zuberi, H.
PY  - 2024
SP  - 283-302
SN  - 2813-2084
DO  - 10.3390/virtualworlds3030015
UR  - https://www.mdpi.com/journal/virtualworlds
AB  - Participatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakeholders with a spatial experience can result in uninformed and, consequently, unsuccessful design solutions in a built environment. This paper explores how metaverse tools can help enhance participatory design by providing new collaborative opportunities via networked 3D environments. A hybrid format (online and in situ) co-creation process was documented and analysed, targeting public space design in London, Hong Kong, and Lisbon. The participants collaborated to address a set of design requirements via a tailored metaverse space, following a six-step methodology (Tour, Discuss, Rate, Define, Action, and Show and Tell). The preliminary results indicated that non-immersive metaverse tools help strengthen spatial collaboration through user perspective simulations, introducing novel interaction possibilities within design processes. The technology’s still-existing technical limitations may be tackled with careful engagement design, iterative reviews, and participants’ feedback. The experience documented prompts a reflection on the role of architects in process design and mediating multi-stakeholder collaboration, contributing to more inclusive, intuitive, and informed co-creation. 
ER  -