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Ng, P., Eloy, S., Raposo, M., Fernández González, A., Silva, N. P. da., Figueiredo, M....Zuberi, H. (2024). Challenges and opportunities of using metaverse tools for participatory architectural design processes. Virtual Worlds. 3 (3), 283-302
P. Ng et al., "Challenges and opportunities of using metaverse tools for participatory architectural design processes", in Virtual Worlds, vol. 3, no. 3, pp. 283-302, 2024
@article{ng2024_1781707289788,
author = "Ng, P. and Eloy, S. and Raposo, M. and Fernández González, A. and Silva, N. P. da. and Figueiredo, M. and Zuberi, H.",
title = "Challenges and opportunities of using metaverse tools for participatory architectural design processes",
journal = "Virtual Worlds",
year = "2024",
volume = "3",
number = "3",
doi = "10.3390/virtualworlds3030015",
pages = "283-302",
url = "https://www.mdpi.com/journal/virtualworlds"
}
TY - JOUR TI - Challenges and opportunities of using metaverse tools for participatory architectural design processes T2 - Virtual Worlds VL - 3 IS - 3 AU - Ng, P. AU - Eloy, S. AU - Raposo, M. AU - Fernández González, A. AU - Silva, N. P. da. AU - Figueiredo, M. AU - Zuberi, H. PY - 2024 SP - 283-302 SN - 2813-2084 DO - 10.3390/virtualworlds3030015 UR - https://www.mdpi.com/journal/virtualworlds AB - Participatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakeholders with a spatial experience can result in uninformed and, consequently, unsuccessful design solutions in a built environment. This paper explores how metaverse tools can help enhance participatory design by providing new collaborative opportunities via networked 3D environments. A hybrid format (online and in situ) co-creation process was documented and analysed, targeting public space design in London, Hong Kong, and Lisbon. The participants collaborated to address a set of design requirements via a tailored metaverse space, following a six-step methodology (Tour, Discuss, Rate, Define, Action, and Show and Tell). The preliminary results indicated that non-immersive metaverse tools help strengthen spatial collaboration through user perspective simulations, introducing novel interaction possibilities within design processes. The technology’s still-existing technical limitations may be tackled with careful engagement design, iterative reviews, and participants’ feedback. The experience documented prompts a reflection on the role of architects in process design and mediating multi-stakeholder collaboration, contributing to more inclusive, intuitive, and informed co-creation. ER -
English