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Alves, T., Martinho, C. & Prada, Rui (2019). Towards incorporating personality in serious games for health. 2019 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proceedings. IEEE. https://doi.org/10.1109/vs-games.2019.8864521
T. A. Alves et al., "Towards incorporating personality in serious games for health", in 2019 11th Int. Conf. on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proc., IEEE, 2019
@inproceedings{alves2019_1789161725686,
author = "Alves, T. and Martinho, C. and Prada, Rui",
title = "Towards incorporating personality in serious games for health",
booktitle = "2019 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proceedings",
year = "2019",
editor = "",
volume = "",
number = "",
series = "",
doi = "10.1109/vs-games.2019.8864521",
publisher = "IEEE",
address = "",
organization = "",
url = "https://ieeexplore.ieee.org/document/8864521"
}
TY - CPAPER TI - Towards incorporating personality in serious games for health T2 - 2019 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proceedings AU - Alves, T. AU - Martinho, C. AU - Prada, Rui PY - 2019 SN - 2474-0470 DO - 10.1109/vs-games.2019.8864521 UR - https://ieeexplore.ieee.org/document/8864521 AB - This work proposes the integration of personality traits from the Five-Factor Model in serious games for health and how it may offer a better rehabilitation process, since it may provide greater motivation for the patient. Firstly, we discuss the relevance of the personality traits Neuroticism, Openness to Experience, and Conscientiousness for rehabilitation processes. We continue by presenting a set of guidelines to be applied to the game design in order to adjust the rehabilitation routine to patients that have relevant values on the mentioned traits while also taking into account their past experience in the rehabilitation process. Finally, we consider a serious game for health focused on upper-limb rehabilitation and we project two scenarios on how the guidelines can be applied to the game in order to improve the rehabilitation for patients. ER -
English