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Costa, M., Alexandre, I., Boaventura, D. & Santana, P. (2024). A serious game to increase children’s awareness about the vital role of sharks in marine ecosystems. In Anabela Marto, José Creissac Campos (Ed.), Proceedings of the International Conference on Graphics and Interaction (ICGI). Vila Real, Portugal: IEEE.
M. Costa et al., "A serious game to increase children’s awareness about the vital role of sharks in marine ecosystems", in Proc. of the Int. Conf. on Graphics and Interaction (ICGI), Anabela Marto, José Creissac Campos, Ed., Vila Real, Portugal, IEEE, 2024
@inproceedings{costa2024_1775228318396,
author = "Costa, M. and Alexandre, I. and Boaventura, D. and Santana, P.",
title = "A serious game to increase children’s awareness about the vital role of sharks in marine ecosystems",
booktitle = "Proceedings of the International Conference on Graphics and Interaction (ICGI)",
year = "2024",
editor = "Anabela Marto, José Creissac Campos",
volume = "",
number = "",
series = "",
doi = "10.1109/ICGI64003.2024.10923731",
publisher = "IEEE",
address = "Vila Real, Portugal",
organization = "",
url = "https://ieeexplore.ieee.org/document/10923731"
}
TY - CPAPER TI - A serious game to increase children’s awareness about the vital role of sharks in marine ecosystems T2 - Proceedings of the International Conference on Graphics and Interaction (ICGI) AU - Costa, M. AU - Alexandre, I. AU - Boaventura, D. AU - Santana, P. PY - 2024 DO - 10.1109/ICGI64003.2024.10923731 CY - Vila Real, Portugal UR - https://ieeexplore.ieee.org/document/10923731 AB - he alarming decline in populations of many shark species requires an increase in education on this critical environmental issue. Overexploitation and indiscriminate fishing have pushed many shark species to the brink of extinction, threatening marine ecosystem biodiversity and trophic structure. This paper describes the development of a serious game, comprising two mini-games, designed to positively influence children's perceptions and raise awareness about the crucial roles sharks play in marine ecosystems. Additionally, the study aims to establish a link between player types and performance metrics collected during gameplay. The game was developed using a participatory design method, involving children throughout different phases of the project. It underwent four versions, with a total of 52 children participating. Out of these, 38 tested the final prototype, providing promising and interesting results both in the knowledge gain and in perception, which positively changes pos-game. ER -
English