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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Cruz, M. & Oliveira, A. (2024). Dr. Strange, Are We Experiencing the Same? Perceptions of the Metaverse Among Gamers, by Gender. 3rd Eurasian Conference on Frontiers of Computer Science and Information Technology (FCSIT 2024).
Exportar Referência (IEEE)
M. S. Cruz and A. G. Oliveira,  "Dr. Strange, Are We Experiencing the Same? Perceptions of the Metaverse Among Gamers, by Gender", in 3rd Eurasian Conf. on Frontiers of Computer Science and Information Technology (FCSIT 2024), Barcelona, 2024
Exportar BibTeX
@misc{cruz2024_1744664430801,
	author = "Cruz, M. and Oliveira, A.",
	title = "Dr. Strange, Are We Experiencing the Same? Perceptions of the Metaverse Among Gamers, by Gender",
	year = "2024",
	howpublished = "Digital",
	url = "https://www.ecfcsit.org/his24"
}
Exportar RIS
TY  - CPAPER
TI  - Dr. Strange, Are We Experiencing the Same? Perceptions of the Metaverse Among Gamers, by Gender
T2  - 3rd Eurasian Conference on Frontiers of Computer Science and Information Technology (FCSIT 2024)
AU  - Cruz, M.
AU  - Oliveira, A.
PY  - 2024
CY  - Barcelona
UR  - https://www.ecfcsit.org/his24
AB  - On the wave of a great digital revolution, virtual reality enables 
immersive experience in cyberspace via various devices, gliding virtual worlds 
in a dynamic multiverse. To what extent can a film focused on the multiverse be 
linked to the perceptions of the Metaverse among Portuguese adults? And, more: 
Are there significant differences between men's and Women's perceptions? In 
this context, we aim to verify the representations of the Metaverse of each gender 
and verify the importance of a film (related to the Metaverse and the multiverse) 
on these representations. Embracing technological advancements is crucial for 
societal progress, with films playing a significant role in conveying complex 
concepts and fostering acceptance through immersive storytelling and virtual 
reality. Fictional narratives, especially those enhanced by technology, can shape 
attitudes and beliefs, demonstrating the transformative potential of virtual reality 
and fiction. This study emphasises the relevance of gamers in understanding and 
engaging with the concepts of Metaverse and multiverse.
ER  -