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Cruz, M. & Oliveira, A. (2025). Dr. Strange, Are We Experiencing the Same? Perceptions of the Metaverse Among Gamers, by Gender. In Pascal Lorenz (Ed.), Proceedings of the 2024 3rd Eurasian Conference on Frontiers of Computer Science and Information Technology (FCSIT 2024). Learning and Analytics in Intelligent Systems. (pp. 73-86). Barcelona: Springer.
M. S. Cruz and A. G. Oliveira, "Dr. Strange, Are We Experiencing the Same? Perceptions of the Metaverse Among Gamers, by Gender", in Proc. of the 2024 3rd Eurasian Conf. on Frontiers of Computer Science and Information Technology (FCSIT 2024). Learning and Analytics in Intelligent Systems, Pascal Lorenz, Ed., Barcelona, Springer, 2025, vol. 48, pp. 73-86
@inproceedings{cruz2025_1764994861022,
author = "Cruz, M. and Oliveira, A.",
title = "Dr. Strange, Are We Experiencing the Same? Perceptions of the Metaverse Among Gamers, by Gender",
booktitle = "Proceedings of the 2024 3rd Eurasian Conference on Frontiers of Computer Science and Information Technology (FCSIT 2024). Learning and Analytics in Intelligent Systems",
year = "2025",
editor = "Pascal Lorenz",
volume = "48",
number = "",
series = "",
doi = "10.1007/978-3-031-88649-2_9",
pages = "73-86",
publisher = "Springer",
address = "Barcelona",
organization = "FCSIT-Frontiers of Computer Science and Information Technology",
url = "https://link.springer.com/book/10.1007/978-3-031-88649-2"
}
TY - CPAPER TI - Dr. Strange, Are We Experiencing the Same? Perceptions of the Metaverse Among Gamers, by Gender T2 - Proceedings of the 2024 3rd Eurasian Conference on Frontiers of Computer Science and Information Technology (FCSIT 2024). Learning and Analytics in Intelligent Systems VL - 48 AU - Cruz, M. AU - Oliveira, A. PY - 2025 SP - 73-86 SN - 2662-3447 DO - 10.1007/978-3-031-88649-2_9 CY - Barcelona UR - https://link.springer.com/book/10.1007/978-3-031-88649-2 AB - On the wave of a great digital revolution, virtual reality enables immer- sive experience in cyberspace via various devices, gliding virtual worlds in a dynamic multiverse. To what extent can a film focused on the multiverse be linked to the perceptions of the Metaverse among Portuguese adults? And, more: Are there significant differences between men’s and Women’s perceptions? In this context, we aim to verify the representations of the Metaverse of each gender and verify the importance of a film (related to the Metaverse and the multiverse) on these representations. Embracing technological advancements is crucial for soci- etal progress, with films playing a significant role in conveying complex concepts and fostering acceptance through immersive storytelling and virtual reality. Fic- tional narratives, especially those enhanced by technology, can shape attitudes and beliefs, demonstrating the transformative potential of virtual reality and fiction. This study emphasises the relevance of gamers in understanding and engaging with the concepts of Metaverse and multiverse. ER -
English