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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Sampaio, M., Oliveira, M., Reis, I. P., Santos, V. R., Marcão, R. & Sousa, M. J. (2025). Gamification: A tool for collaboration in healthcare units. In Ricardo Pateiro Marcão, Stéphanie Coelho Monteiro (Ed.), Design, development, and deployment of cutting-edge medical devices. (pp. 25-48).:  IGI Global.
Exportar Referência (IEEE)
M. S. Sampaio et al.,  "Gamification: A tool for collaboration in healthcare units", in Design, development, and deployment of cutting-edge medical devices, Ricardo Pateiro Marcão, Stéphanie Coelho Monteiro, Ed.,  IGI Global, 2025, pp. 25-48
Exportar BibTeX
@incollection{sampaio2025_1777667065510,
	author = "Sampaio, M. and Oliveira, M. and Reis, I. P. and Santos, V. R. and Marcão, R. and Sousa, M. J.",
	title = "Gamification: A tool for collaboration in healthcare units",
	chapter = "",
	booktitle = "Design, development, and deployment of cutting-edge medical devices",
	year = "2025",
	volume = "",
	series = "",
	edition = "",
	pages = "25-25",
	publisher = " IGI Global",
	address = "",
	url = "https://www.igi-global.com/book/design-development-deployment-cutting-edge/352051"
}
Exportar RIS
TY  - CHAP
TI  - Gamification: A tool for collaboration in healthcare units
T2  - Design, development, and deployment of cutting-edge medical devices
AU  - Sampaio, M.
AU  - Oliveira, M.
AU  - Reis, I. P.
AU  - Santos, V. R.
AU  - Marcão, R.
AU  - Sousa, M. J.
PY  - 2025
SP  - 25-48
DO  - 10.4018/979-8-3693-8598-2.ch002
UR  - https://www.igi-global.com/book/design-development-deployment-cutting-edge/352051
AB  -  As technology reshapes industries, gamification has emerged as a key strategy, using 
game design elements in non- game settings to boost motivation and collaboration, 
especially in healthcare. This study examines gamification's role in enhancing 
teamwork among healthcare professionals, addressing a gap in existing research. 
A quantitative survey of 164 employees from organizations using gamified systems 
was analyzed through multiple linear regression. Results show that game elements, 
such as dynamics and mechanics, positively impact collaboration, trust, and engage
ment. Dynamics foster a collaborative environment and positive social interactions, 
while mechanics involving collaborative challenges and rewards strengthen team 
cohesion. This study highlights gamification as an effective tool for improving internal collaboration in healthcare, offering practical insights for organizations 
implementing such systems. Findings reinforce the importance of gamification in 
creating trust- based cultures, boosting performance, and enhancing satisfaction 
for both professionals and patients.
ER  -