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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Costa, C. (2025). Gamification in Lisbon Tourism: Enhancing Visitor Engagement Through Interactive Experiences. OAE – Organizational Architect and Engineer Journal.
Exportar Referência (IEEE)
C. M. Costa,  "Gamification in Lisbon Tourism: Enhancing Visitor Engagement Through Interactive Experiences", in OAE – Organizational Architect and Engineer Journal, 2025
Exportar BibTeX
@null{costa2025_1778749056596,
	year = "2025"
}
Exportar RIS
TY  - GEN
TI  - Gamification in Lisbon Tourism: Enhancing Visitor Engagement Through Interactive Experiences
T2  - OAE – Organizational Architect and Engineer Journal
AU  - Costa, C.
PY  - 2025
SN  - 2182-648X
DO  - 10.21428/b3658bca.21946537
AB  - This study investigates the integration of gamification strategies into Lisbon's tourism sector to enhance visitor engagement, experience, and satisfaction. Lisbon can strengthen its position as an innovative and dynamic destination by incorporating game design elements- including challenges, rewards, storytelling, and progression systems into tourist activities. The research examines current trends, analyzes international best practices, proposes gamified experiences tailored to Lisbon's unique cultural assets, and evaluates this approach's potential benefits and implementation challenges.
ER  -