Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Soraya González-Mendes, Costa, C. & Samuel Fosso-Wamba (2026). Digital Technologies for Enhancing the Motivation of Mathematics Students. In Emerging Trends in Information Systems and Technologies. WorldCIST 2025. Lecture Notes in Networks and Systems. (pp. 385-396).
Exportar Referência (IEEE)
S. González-Mendes et al.,  "Digital Technologies for Enhancing the Motivation of Mathematics Students", in Emerging Trends in Information Systems and Technologies. WorldCIST 2025. Lecture Notes in Networks and Systems, 2026, pp. 385-396
Exportar BibTeX
@incollection{gonzález-mendes2026_1765007183197,
	author = "Soraya González-Mendes and Costa, C. and Samuel Fosso-Wamba",
	title = "Digital Technologies for Enhancing the Motivation of Mathematics Students",
	chapter = "",
	booktitle = "Emerging Trends in Information Systems and Technologies. WorldCIST 2025. Lecture Notes in Networks and Systems",
	year = "2026",
	volume = "",
	series = "",
	edition = "",
	pages = "385-385",
	publisher = "",
	address = ""
}
Exportar RIS
TY  - CHAP
TI  - Digital Technologies for Enhancing the Motivation of Mathematics Students
T2  - Emerging Trends in Information Systems and Technologies. WorldCIST 2025. Lecture Notes in Networks and Systems
AU  - Soraya González-Mendes
AU  - Costa, C.
AU  - Samuel Fosso-Wamba
PY  - 2026
SP  - 385-396
SN  - 2367-3370
DO  - 10.1007/978-3-031-97799-2_31
AB  - Nowadays, it can be seen a lack of motivation to study mathematics. Younger generations, like Generation Z, use digital technologies to a great extent, and teachers are trying to adapt to this situation. This paper explores how digital technologies can be used to enhance the motivation of mathematics students in secondary schools. Digital tools such as Kahoot!, and YouTube, could help increase knowledge and motivate them. This research is unique in utilizing technology-mediated learning (TML) to examine how students increase motivation by using Kahoot! and YouTube in the classroom. This research integrates a qualitative and a quantitative study. It analyzed data from questionnaires (30 students). It utilized the ANOVA test to measure whether Kahoot! or YouTube enhance motivation, and which increases it in high measure. Findings show evidence that using digital technologies (Kahoot! and YouTube) in the school could improve the motivation of mathematics students. The results shed light on actions governments, researchers, institutions, parents, teachers, and students could take, such as using these digital tools to encourage students, developing apps-based games for education, or updating the legislation adapting to this context.
ER  -