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Export Reference (APA)
Cruz, M., Oliveira, A. & Dias, R. (2026). What’s Up Doc (Strange)? A new glimpse of the Metaverse using NotebookLM AI. In Rocha, A. et al (Ed.), Proceedings of 20th Iberian Conference on Information Systems and Technologies (CISTI 2025). Lecture Notes in Networks and Systems. (pp. 483-496). Lisboa: Springer Nature Switzerland AG.
Export Reference (IEEE)
M. S. Cruz et al.,  "What’s Up Doc (Strange)? A new glimpse of the Metaverse using NotebookLM AI", in Proc. of 20th Iberian Conf. on Information Systems and Technologies (CISTI 2025). Lecture Notes in Networks and Systems, Rocha, A. et al, Ed., Lisboa, Springer Nature Switzerland AG, 2026, vol. 1718, pp. 483-496
Export BibTeX
@inproceedings{cruz2026_1768314060827,
	author = "Cruz, M. and Oliveira, A. and Dias, R.",
	title = "What’s Up Doc (Strange)? A new glimpse of the Metaverse using NotebookLM AI",
	booktitle = "Proceedings of 20th Iberian Conference on Information Systems and Technologies (CISTI 2025). Lecture Notes in Networks and Systems",
	year = "2026",
	editor = "Rocha, A. et al",
	volume = "1718",
	number = "",
	series = "",
	doi = "10.1007/978-3-032-10731-2_42",
	pages = "483-496",
	publisher = "Springer Nature Switzerland AG",
	address = "Lisboa",
	organization = "ISEG, ITMA",
	url = "https://link.springer.com/chapter/10.1007/978-3-032-10731-2_42#citeas "
}
Export RIS
TY  - CPAPER
TI  - What’s Up Doc (Strange)? A new glimpse of the Metaverse using NotebookLM AI
T2  - Proceedings of 20th Iberian Conference on Information Systems and Technologies (CISTI 2025). Lecture Notes in Networks and Systems
VL  - 1718
AU  - Cruz, M.
AU  - Oliveira, A.
AU  - Dias, R.
PY  - 2026
SP  - 483-496
SN  - 2367-3370
DO  - 10.1007/978-3-032-10731-2_42
CY  - Lisboa
UR  - https://link.springer.com/chapter/10.1007/978-3-032-10731-2_42#citeas 
AB  - The  convergence  of  Artificial  Intelligence  (AI),  the  Metaverse,  and 
gaming  is  redefining  the  landscape  of  digital  interaction  and  innovation.  This  syn- 
ergy  offers  unprecedented  opportunities  for  social  engagement,  economic  growth, 
and  the  development  of  dynamic,  immersive  virtual  worlds  where  gaming  serves 
as  a  cornerstone,  providing  a  rich  and  interactive  medium  for  users  to  explore 
and  experience  new  realities.  This  study  aimed  to  contribute  to  understanding  the 
Metaverse,  Gaming  and  Immersion  concepts  using  NotebookLM  AI  as  a  research 
Tool.  This  study  aims  to  understand  how  this  technology  can  analyze  and  project 
the  concept  of  Metaverse  and  compare  the  NotebookLM  analysis  with  text  min- 
ing  tool  analysis.  NotebookLM  AI  enhances  research  capabilities  by  delivering 
detailed  and  conclusive  insights  into  the  Metaverse.
ER  -