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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Cachado, R., Di Giovanni & Madeira da Silva, Teresa (2025). “Stone soup”: a participatory urban game for better planning practices.  SAJ Serbian Architecture Journal. 57-80
Exportar Referência (IEEE)
R. D. Cachado et al.,  "“Stone soup”: a participatory urban game for better planning practices. ", in SAJ Serbian Architecture Journal, pp. 57-80, 2025
Exportar BibTeX
@article{cachado2025_1772515031507,
	author = "Cachado, R. and Di Giovanni and Madeira da Silva, Teresa",
	title = "“Stone soup”: a participatory urban game for better planning practices. ",
	journal = "SAJ Serbian Architecture Journal",
	year = "2025",
	volume = "",
	number = "",
	pages = "57-80",
	url = "https://saj-journal.org/"
}
Exportar RIS
TY  - JOUR
TI  - “Stone soup”: a participatory urban game for better planning practices. 
T2  - SAJ Serbian Architecture Journal
AU  - Cachado, R.
AU  - Di Giovanni
AU  - Madeira da Silva, Teresa
PY  - 2025
SP  - 57-80
SN  - 1821-3952
UR  - https://saj-journal.org/
AB  - If urbanism and architecture have the tools to conduct urban 
planning practices, when the objective is to adopt a participatory 
approach, there are several ways to implement it.
“Stone Soup” is an urban game that aims to improve urban 
planning practices through community participation. More 
specifically, we developed it, considering adaptation and 
mitigation to climate change on the one hand, and urban health 
on the other.
The name derives from a Portuguese myth in which a substantial 
soup is made from sparing ingredients. In the game form, it was 
developed in the context of the CliCCHE Erasmus+ project, 
integrating a participatory approach.
In this article, we will review participatory approaches in 
architecture and in urban planning in the Portuguese context. 
After that, we will describe the “Stone Soup” urban game, one 
of the methodological tools proposed in the context of CliCCHE.
This tool aims to take the perspectives of different social actors 
into account, from residents and local associations to municipal 
technicians, architects, and academic professionals, and to 
encourage urban planning strategies more adequate to the present 
and to the climate challenges of our cities, promoting equal and 
horizontal participation.
ER  -