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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Peixoto, C. & Ferreira, M. A. M. (2002). Games in code form versus games in extensive form. In Magáthová, V. (Ed.), Proceedings of the International Conference Quantitative Methods in Economics (Multiple Criteria Decision Making XI) . (pp. 185-193). Nitra, Slovakia: Slovak Society for Operations Research.
Exportar Referência (IEEE)
M. C. Matos and M. A. Ferreira,  "Games in code form versus games in extensive form", in Proc. of the Int. Conf. Quantitative Methods in Economics (Multiple Criteria Decision Making XI) , Magáthová, V., Ed., Nitra, Slovakia, Slovak Society for Operations Research, 2002, pp. 185-193
Exportar BibTeX
@inproceedings{matos2002_1734844644681,
	author = "Peixoto, C. and Ferreira, M. A. M.",
	title = "Games in code form versus games in extensive form",
	booktitle = "Proceedings of the International Conference Quantitative Methods in Economics (Multiple Criteria Decision Making XI) ",
	year = "2002",
	editor = "Magáthová, V.",
	volume = "",
	number = "",
	series = "",
	pages = "185-193",
	publisher = "Slovak Society for Operations Research",
	address = "Nitra, Slovakia",
	organization = "Faculty of Economics and Management; Slovak Agricultural University in Nitra; Slovak Society for Operations Research",
	url = "http://www.fhi.sk/en/katedry-fakulty/kove/ssov/papers/"
}
Exportar RIS
TY  - CPAPER
TI  - Games in code form versus games in extensive form
T2  - Proceedings of the International Conference Quantitative Methods in Economics (Multiple Criteria Decision Making XI) 
AU  - Peixoto, C.
AU  - Ferreira, M. A. M.
PY  - 2002
SP  - 185-193
CY  - Nitra, Slovakia
UR  - http://www.fhi.sk/en/katedry-fakulty/kove/ssov/papers/
AB  - The idea of a new game representation occurred when we analysed a game with 3
players in the normal form. It seemed that a representation that gave us a global picture of the
game would be the ideal. As a consequence of this idea, we were tried a game representation
that agglutinated the information of extensive form and of normal form. We imagined the
codified representation and we verified that this representation has great advantages when the
number of players is greater or equal than 3 , when the game is an imperfect information one
and mainly when it is sequential. We present the code form comparing that representation
with the extensive representation.
ER  -