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Matos, M. C. P. & Ferreira, M. A. M. (2015). Why a new representation model for games: the code form. Applied Mathematical Sciences. 9 (26), 1273-1280
M. C. Matos and M. A. Ferreira, "Why a new representation model for games: the code form", in Applied Mathematical Sciences, vol. 9, no. 26, pp. 1273-1280, 2015
@article{matos2015_1714790451352, author = "Matos, M. C. P. and Ferreira, M. A. M.", title = "Why a new representation model for games: the code form", journal = "Applied Mathematical Sciences", year = "2015", volume = "9", number = "26", doi = "10.12988/ams.2015.5110", pages = "1273-1280", url = "http://dx.doi.org/10.12988/ams.2015.5110" }
TY - JOUR TI - Why a new representation model for games: the code form T2 - Applied Mathematical Sciences VL - 9 IS - 26 AU - Matos, M. C. P. AU - Ferreira, M. A. M. PY - 2015 SP - 1273-1280 SN - 1312-885X DO - 10.12988/ams.2015.5110 UR - http://dx.doi.org/10.12988/ams.2015.5110 AB - The aim of this work is to present a representation model of games which will establish the characteristics of each game with complete rigour. This model is presented emphasizing applications of theory, as much or more than the theory itself due to thinking, on the one hand, that applications help understand theory, and on the other, that applications illustrate the process of model building. Thus, this model is intended to illustrate the full rigour games both in terms of information, and in terms of real time structure of the games ER -