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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Ourique, Lázaro, Eloy, S., Resende, R., Dias, J., Silva Pedro, T., Miguel, J. R....Marques, S. (2017). Spatial perception of landmarks assessed by objective tracking of people and Space Syntax techniques. 11th Space Syntax Symposium. 
Exportar Referência (IEEE)
F. N. Ourique et al.,  "Spatial perception of landmarks assessed by objective tracking of people and Space Syntax techniques", in 11th Space Syntax Symp.. , Lisboa, 2017
Exportar BibTeX
@misc{ourique2017_1721166106958,
	author = "Ourique, Lázaro and Eloy, S. and Resende, R. and Dias, J. and Silva Pedro, T. and Miguel, J. R. and Marques, S.",
	title = "Spatial perception of landmarks assessed by objective tracking of people and Space Syntax techniques",
	year = "2017",
	howpublished = "Digital"
}
Exportar RIS
TY  - CPAPER
TI  - Spatial perception of landmarks assessed by objective tracking of people and Space Syntax techniques
T2  - 11th Space Syntax Symposium. 
AU  - Ourique, Lázaro
AU  - Eloy, S.
AU  - Resende, R.
AU  - Dias, J.
AU  - Silva Pedro, T.
AU  - Miguel, J. R.
AU  - Marques, S.
PY  - 2017
CY  - Lisboa
AB  - This paper focuses on space perception and how visual cues, such as landmarks, may influence the way people move in a given space. Our main goal with this research is to compare people’s movement in the real world with their movement in a replicated virtual world and study how landmarks influence their choices when deciding among different paths.
The studied area was a university campus and three spatial analysis techniques were used: space syntax; an analysis of a Real Environment (RE) experiment; and an analysis of a Virtual Reality (VR) environment replicating the real experiment. The outcome data was compared and analysed in terms of finding the similarities and differences, between the observed motion flows in both RE and VR and also with the flows predicted by space syntax analysis. We found a statistically significant positive correlation between the real and virtual experiments, considering the number of passages in each segment line and considering fixations and saccades at the identified landmarks (with higher visual Integration). A statistically significant positive correlation, was also found between both RE and VR and syntactic measures. The obtained data enabled us to conclude that: i) the level of visual importance of landmarks, given by visual integration, can be captured by eye tracking data ii) our virtual environment setup is able to simulate the real world, when performing experiments on spatial perception.

ER  -