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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Mendez, P. S., Silva, J. C. & Silva, J. L. (2017). Multi-screen and multi-device game development. In Masaaki Kurosu (Ed.),  Human-Computer Interaction. Interaction Contexts. HCI 2017. Lecture Notes in Computer Science. (pp. 74-83). Vancouver: Springer.
Exportar Referência (IEEE)
P. S. Mendez et al.,  "Multi-screen and multi-device game development", in  Human-Computer Interaction. Interaction Contexts. HCI 2017. Lecture Notes in Computer Science, Masaaki Kurosu, Ed., Vancouver, Springer, 2017, vol. 10272, pp. 74-83
Exportar BibTeX
@inproceedings{mendez2017_1765881707417,
	author = "Mendez, P. S. and Silva, J. C. and Silva, J. L.",
	title = "Multi-screen and multi-device game development",
	booktitle = " Human-Computer Interaction. Interaction Contexts. HCI 2017. Lecture Notes in Computer Science",
	year = "2017",
	editor = "Masaaki Kurosu",
	volume = "10272",
	number = "",
	series = "",
	doi = "10.1007/978-3-319-58077-7_7",
	pages = "74-83",
	publisher = "Springer",
	address = "Vancouver",
	organization = "",
	url = "https://link.springer.com/chapter/10.1007%2F978-3-319-58077-7_7"
}
Exportar RIS
TY  - CPAPER
TI  - Multi-screen and multi-device game development
T2  -  Human-Computer Interaction. Interaction Contexts. HCI 2017. Lecture Notes in Computer Science
VL  - 10272
AU  - Mendez, P. S.
AU  - Silva, J. C.
AU  - Silva, J. L.
PY  - 2017
SP  - 74-83
SN  - 0302-9743
DO  - 10.1007/978-3-319-58077-7_7
CY  - Vancouver
UR  - https://link.springer.com/chapter/10.1007%2F978-3-319-58077-7_7
AB  - Users are interacting with an increasing number of devices and screens. However, these screens are usually used independently without collaboration between them. Although there have been several advances in multi-screen applications the game community does not seem to have fully explored this opportunity as yet. This paper presents an approach for the development of mobile multi-screen and multi-device games. The approach aims to enable and foster the creation of multi-device games sharing information via a centralized screen and is demonstrated by means of an example, the well-known Casino Roulette game. The results of a preliminary evaluation of the game are also presented.
ER  -