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Alves-Oliveira, P., Arriaga, P., Guy Hoffman & Paiva, A. (2017). Representation of Movement for Robots with Personality: A Co-Design study with Small Groups of Children. Workshop: Groups in Human-Robot Interaction, The 26th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2017.
P. A. Oliveira et al., "Representation of Movement for Robots with Personality: A Co-Design study with Small Groups of Children", in Workshop: Groups in Human-Robot Interaction, The 26th IEEE Int. Symp. on Robot and Human Interactive Communication, RO-MAN 2017, 2017
@misc{oliveira2017_1734872873242, author = "Alves-Oliveira, P. and Arriaga, P. and Guy Hoffman and Paiva, A.", title = "Representation of Movement for Robots with Personality: A Co-Design study with Small Groups of Children", year = "2017", howpublished = "Digital", url = "https://grouprobot.files.wordpress.com/2017/05/representation-of-movement-for-robots-with-personality.pdf" }
TY - CPAPER TI - Representation of Movement for Robots with Personality: A Co-Design study with Small Groups of Children T2 - Workshop: Groups in Human-Robot Interaction, The 26th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2017 AU - Alves-Oliveira, P. AU - Arriaga, P. AU - Guy Hoffman AU - Paiva, A. PY - 2017 UR - https://grouprobot.files.wordpress.com/2017/05/representation-of-movement-for-robots-with-personality.pdf AB - We conducted a co-design study with small groups of children in which they were asked to create movements for block-like robots according the robots’ personality. This study was done as part of a larger project entitled THE ROBOT–CREATIVITY PROJECT, whose goal is to create robots for groups of children to help boost their creativity through playful activities. 52 children (M=7.93 years old, SD=1.32, 48.1% female) participated in this study. They produced movements for six robot personalities along three axes: Extraversion, Openness to experience and Agreeableness. The produced movements were subsequently coded using the Laban Effort System. Based on 30% of the analyzed data, children chose to represent movements differently for different personality traits of the robot, providing a movement framework to develop robots for creativity stimulation. ER -