Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Osório, F. C., Paio, A., Oliveira, S., Casale, A., Valenti, G. & Calvano, M. (2017). Foldable Responsive Surfaces - Two Design Studios with a Comprehensive Workflow. ShoCK! - Sharing Computational Knowledge!, 35th eCAADe Conference.
Exportar Referência (IEEE)
F. P. Osório et al.,  "Foldable Responsive Surfaces - Two Design Studios with a Comprehensive Workflow", in ShoCK! - Sharing Computational Knowledge!, 35th eCAADe Conf., Rome, 2017
Exportar BibTeX
@misc{osório2017_1767250419610,
	author = "Osório, F. C. and Paio, A. and Oliveira, S. and Casale, A. and Valenti, G. and Calvano, M.",
	title = "Foldable Responsive Surfaces - Two Design Studios with a Comprehensive Workflow",
	year = "2017",
	howpublished = "Ambos (impresso e digital)",
	url = "http://papers.cumincad.org/cgi-bin/works/Show?_id=ecaade2017_049&sort=DEFAULT&search=paio&hits=21"
}
Exportar RIS
TY  - CPAPER
TI  - Foldable Responsive Surfaces - Two Design Studios with a Comprehensive Workflow
T2  - ShoCK! - Sharing Computational Knowledge!, 35th eCAADe Conference
AU  - Osório, F. C.
AU  - Paio, A.
AU  - Oliveira, S.
AU  - Casale, A.
AU  - Valenti, G.
AU  - Calvano, M.
PY  - 2017
CY  - Rome
UR  - http://papers.cumincad.org/cgi-bin/works/Show?_id=ecaade2017_049&sort=DEFAULT&search=paio&hits=21
AB  - The adopted methodology was defined by a multidisciplinary team with a strong believe in the efficiency of learning-by-doing design studios which resulted in an experimental digital workflow to create responsive surfaces based on the geometry of Rigid Origami. The workflow comprehends all the matters related to the creation of such surfaces, from the conception and definition of the surface's design using Rigid Origami's geometry, passing through the virtual simulation of the movement, digital fabrication and material's choice, then the mechanics behind the movement, interaction programming, and the assembly of it all in real scale prototypes.
ER  -