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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Paio, A., Osório, F. C., Oliveira, S. M., Valenti, Graziano Mario & Guimarães, N. (2018). Architecture In-Play, future challenges. Nexus Network Journal. 20 (1), 15-30
Exportar Referência (IEEE)
A. C. Paio et al.,  "Architecture In-Play, future challenges", in Nexus Network Journal, vol. 20, no. 1, pp. 15-30, 2018
Exportar BibTeX
@article{paio2018_1731983443196,
	author = "Paio, A. and Osório, F. C. and Oliveira, S. M. and Valenti, Graziano Mario and Guimarães, N.",
	title = "Architecture In-Play, future challenges",
	journal = "Nexus Network Journal",
	year = "2018",
	volume = "20",
	number = "1",
	doi = "10.1007/s00004-017-0365-5",
	pages = "15-30",
	url = "https://link.springer.com/article/10.1007/s00004-017-0365-5"
}
Exportar RIS
TY  - JOUR
TI  - Architecture In-Play, future challenges
T2  - Nexus Network Journal
VL  - 20
IS  - 1
AU  - Paio, A.
AU  - Osório, F. C.
AU  - Oliveira, S. M.
AU  - Valenti, Graziano Mario
AU  - Guimarães, N.
PY  - 2018
SP  - 15-30
SN  - 1590-5896
DO  - 10.1007/s00004-017-0365-5
UR  - https://link.springer.com/article/10.1007/s00004-017-0365-5
AB  - This paper discusses an emerging field of research in architecture. Kinetic design has been used through history, but the speed and technological advances of the 3rd Industrial revolution offers new perspectives and design innovation. To face this demand architects must create new strategies rooted in performance, connectivity and control, and process them toward to inform the design. In order to explore these challenges a group of researchers organized a summer school in 2016. The partnership between ISCTE-IUL and La Sapienza University of Rome emerged as a great opportunity to join an international community to present the most recent works in research, teaching or practice related to architecture, technology, computation, mathematics and geometry. In addition, was developed a learning-by-doing experimental design studio which allowed testing a digital workflow to create a foldable surfaces based on rigid origami geometry. The major objective was contributing to enrich the debate around digitally-driven kinetic architecture.
ER  -