Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Ferreira, D., Oliveira, R. & Postolache, O. (2017). Physical rehabilitation based on kinect serious games. In 11th International Conference on Sensing Technology, ICST 2017. Sydney: IEEE.
Exportar Referência (IEEE)
D. Ferreira et al.,  "Physical rehabilitation based on kinect serious games", in 11th Int. Conf. on Sensing Technology, ICST 2017, Sydney, IEEE, 2017
Exportar BibTeX
@inproceedings{ferreira2017_1714900279500,
	author = "Ferreira, D. and Oliveira, R. and Postolache, O.",
	title = "Physical rehabilitation based on kinect serious games",
	booktitle = "11th International Conference on Sensing Technology, ICST 2017",
	year = "2017",
	editor = "",
	volume = "",
	number = "",
	series = "",
	doi = "10.1109/ICSensT.2017.8304512",
	publisher = "IEEE",
	address = "Sydney",
	organization = "",
	url = "https://ieeexplore.ieee.org/document/8304512/"
}
Exportar RIS
TY  - CPAPER
TI  - Physical rehabilitation based on kinect serious games
T2  - 11th International Conference on Sensing Technology, ICST 2017
AU  - Ferreira, D.
AU  - Oliveira, R.
AU  - Postolache, O.
PY  - 2017
SN  - 2156-8073
DO  - 10.1109/ICSensT.2017.8304512
CY  - Sydney
UR  - https://ieeexplore.ieee.org/document/8304512/
AB  - This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper.
ER  -