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Silva, H., Silva Pedro, T., Pegas, V., Alexandre, I. & Lopes, P. F. (2017). Parallel. VIDEOJOGOS 2017 - 10ª Conferência de Ciências e Artes dos Videojogos.
H. Silva et al., "Parallel", in VIDEOJOGOS 2017 - 10ª Conferência de Ciências e Artes dos Videojogos, Lisbon, 2017
@misc{silva2017_1767088689895,
author = "Silva, H. and Silva Pedro, T. and Pegas, V. and Alexandre, I. and Lopes, P. F.",
title = "Parallel",
year = "2017",
howpublished = "Digital",
url = "http://vj2017.ulusofona.pt/en/"
}
TY - CPAPER TI - Parallel T2 - VIDEOJOGOS 2017 - 10ª Conferência de Ciências e Artes dos Videojogos AU - Silva, H. AU - Silva Pedro, T. AU - Pegas, V. AU - Alexandre, I. AU - Lopes, P. F. PY - 2017 CY - Lisbon UR - http://vj2017.ulusofona.pt/en/ AB - In this paper we present Parallel, a videogame with a powerful story of mystery, suspense and puzzle-solving. Parallel provides an interactive storyline where the actions players take throughout the game will define the course of the story and alter events. The environment created in the game is unique and it was improved from testing with several subjects on a prototype of the tutorial. Parallel’s main potential is the sense of immersion it can provide with its obscure environment, dynamic dialogs using an artificial intelligent agent and its interactive storyline. ER -
English