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Pegas, V., Santana, P. & Lopes, P. F. (2018). A framework for branched storytelling and matchmaking in multiplayer games. In Anthony Brooks, Eva Brooks, Cristina Sylla (Ed.), 7th EAI International Conference, ArtsIT 2018. Braga: Springer.
V. M. Pêgas et al., "A framework for branched storytelling and matchmaking in multiplayer games", in 7th EAI Int. Conf., ArtsIT 2018, Anthony Brooks, Eva Brooks, Cristina Sylla, Ed., Braga, Springer, 2018
@inproceedings{pêgas2018_1736694030736, author = "Pegas, V. and Santana, P. and Lopes, P. F.", title = "A framework for branched storytelling and matchmaking in multiplayer games", booktitle = "7th EAI International Conference, ArtsIT 2018", year = "2018", editor = "Anthony Brooks, Eva Brooks, Cristina Sylla", volume = "", number = "", series = "", publisher = "Springer", address = "Braga", organization = "European Alliance for Innovation" }
TY - CPAPER TI - A framework for branched storytelling and matchmaking in multiplayer games T2 - 7th EAI International Conference, ArtsIT 2018 AU - Pegas, V. AU - Santana, P. AU - Lopes, P. F. PY - 2018 SN - 1867-8211 CY - Braga AB - Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking. ER -