Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Pegas, V., Santana, P. & Lopes, P. F. (2018). A framework for branched storytelling and matchmaking in multiplayer games. In Anthony Brooks, Eva Brooks, Cristina Sylla (Ed.), 7th EAI International Conference, ArtsIT 2018. Braga: Springer.
Exportar Referência (IEEE)
V. M. Pêgas et al.,  "A framework for branched storytelling and matchmaking in multiplayer games", in 7th EAI Int. Conf., ArtsIT 2018, Anthony Brooks, Eva Brooks, Cristina Sylla, Ed., Braga, Springer, 2018
Exportar BibTeX
@inproceedings{pêgas2018_1714232397889,
	author = "Pegas, V. and Santana, P. and Lopes, P. F.",
	title = "A framework for branched storytelling and matchmaking in multiplayer games",
	booktitle = "7th EAI International Conference, ArtsIT 2018",
	year = "2018",
	editor = "Anthony Brooks, Eva Brooks, Cristina Sylla",
	volume = "",
	number = "",
	series = "",
	publisher = "Springer",
	address = "Braga",
	organization = "European Alliance for Innovation"
}
Exportar RIS
TY  - CPAPER
TI  - A framework for branched storytelling and matchmaking in multiplayer games
T2  - 7th EAI International Conference, ArtsIT 2018
AU  - Pegas, V.
AU  - Santana, P.
AU  - Lopes, P. F.
PY  - 2018
SN  - 1867-8211
CY  - Braga
AB  - Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking.

ER  -