Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Pegas, V., Santana, P. & Lopes, P. F. (2018). A Framework for Branched Storytelling and Matchmaking in Multiplayer Games. 7th EAI International Conference: ArtsIT, Interactivity & Game Creation.
Exportar Referência (IEEE)
V. M. Pêgas et al.,  "A Framework for Branched Storytelling and Matchmaking in Multiplayer Games", in 7th EAI Int. Conf.: ArtsIT, Interactivity & Game Creation, Braga, 2018
Exportar BibTeX
@misc{pêgas2018_1768733992804,
	author = "Pegas, V. and Santana, P. and Lopes, P. F.",
	title = "A Framework for Branched Storytelling and Matchmaking in Multiplayer Games",
	year = "2018",
	howpublished = "Ambos (impresso e digital)",
	url = "http://artsit.org/"
}
Exportar RIS
TY  - CPAPER
TI  - A Framework for Branched Storytelling and Matchmaking in Multiplayer Games
T2  - 7th EAI International Conference: ArtsIT, Interactivity & Game Creation
AU  - Pegas, V.
AU  - Santana, P.
AU  - Lopes, P. F.
PY  - 2018
CY  - Braga
UR  - http://artsit.org/
AB  - Video games often either have good single player campaign
modes or good multi-player campaign-less modes. This paper presents a
framework aimed at the full game development pipeline, from designers
to programmers, to aid in creating multiplayer campaigns by providing
components that help singleplayer story modes to be used in multiplayer
interaction settings. We also propose a custom matchmaking system capable
of matching players so as to intertwine their individual stories. The
proposed framework has been validated in a case study. A set of experimental
results show that the framework is capable of producing valuable
story crossings and proper matchmaking.
ER  -