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Pegas, V., Santana, P. & Lopes, P. F. (2018). A Framework for Branched Storytelling and Matchmaking in Multiplayer Games. 7th EAI International Conference: ArtsIT, Interactivity & Game Creation.
V. M. Pêgas et al., "A Framework for Branched Storytelling and Matchmaking in Multiplayer Games", in 7th EAI Int. Conf.: ArtsIT, Interactivity & Game Creation, Braga, 2018
@misc{pêgas2018_1768733992804,
author = "Pegas, V. and Santana, P. and Lopes, P. F.",
title = "A Framework for Branched Storytelling and Matchmaking in Multiplayer Games",
year = "2018",
howpublished = "Ambos (impresso e digital)",
url = "http://artsit.org/"
}
TY - CPAPER TI - A Framework for Branched Storytelling and Matchmaking in Multiplayer Games T2 - 7th EAI International Conference: ArtsIT, Interactivity & Game Creation AU - Pegas, V. AU - Santana, P. AU - Lopes, P. F. PY - 2018 CY - Braga UR - http://artsit.org/ AB - Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking. ER -
English