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Ferreira, J., Martins, A., Gonçalves, F. & Maia, R. (2019). A blockchain and gamification approach for smart parking. In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. (pp. 3-14).: Springer.
J. C. Ferreira et al., "A blockchain and gamification approach for smart parking", in Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Springer, 2019, pp. 3-14
@inproceedings{ferreira2019_1734530394828, author = "Ferreira, J. and Martins, A. and Gonçalves, F. and Maia, R.", title = "A blockchain and gamification approach for smart parking", booktitle = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering", year = "2019", editor = "", volume = "", number = "", series = "", doi = "10.1007/978-3-030-14757-0_1", pages = "3-14", publisher = "Springer", address = "", organization = "", url = "https://link.springer.com/chapter/10.1007/978-3-030-14757-0_1" }
TY - CPAPER TI - A blockchain and gamification approach for smart parking T2 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering AU - Ferreira, J. AU - Martins, A. AU - Gonçalves, F. AU - Maia, R. PY - 2019 SP - 3-14 SN - 1867-8211 DO - 10.1007/978-3-030-14757-0_1 UR - https://link.springer.com/chapter/10.1007/978-3-030-14757-0_1 AB - City parking is increasingly complex and available parking spaces are scarce. Being able to identify a space to park their cars can lead many drivers to drive around the intended parking area several times, increasing traffic density and pollution. In this research we propose a collaborative blockchain solution with gamification for parking. Users collaborate to report free spaces and receive free parking minutes for their service to the community. In parallel, this approach can be used to collect beacon information from the parked vehicles and create a low-cost collaborative approach for managing a parking control process platform Blockchain that can handle this distributed process and the gamification platform increases users’ participation. ER -