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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Pereira, J., Lopes da Costa, R., Borges, J. & Miguel, I. (2021). Leadership Models in the Gamification Context – Case Study. International Journal of Business and Systems Research. 15 (1)
Exportar Referência (IEEE)
J. P. Pereira et al.,  "Leadership Models in the Gamification Context – Case Study", in Int. Journal of Business and Systems Research, vol. 15, no. 1, 2021
Exportar BibTeX
@article{pereira2021_1734885621724,
	author = "Pereira, J. and Lopes da Costa, R. and Borges, J. and Miguel, I.",
	title = "Leadership Models in the Gamification Context – Case Study",
	journal = "International Journal of Business and Systems Research",
	year = "2021",
	volume = "15",
	number = "1",
	url = "https://www.inderscience.com/info/ingeneral/forthcoming.php?jcode=ijbsr"
}
Exportar RIS
TY  - JOUR
TI  - Leadership Models in the Gamification Context – Case Study
T2  - International Journal of Business and Systems Research
VL  - 15
IS  - 1
AU  - Pereira, J.
AU  - Lopes da Costa, R.
AU  - Borges, J.
AU  - Miguel, I.
PY  - 2021
SN  - 1751-200X
UR  - https://www.inderscience.com/info/ingeneral/forthcoming.php?jcode=ijbsr
AB  - The present paper addresses the association of leadership quality
factors and gamification, and attempts to contribute for the business
management area, which is typically focused in determining correlations
between leadership factors framed by literature models and behaviour analysis
of leaders in the different contexts. The present investigation comprehends the
following objectives: analysis of leadership models and their framework in the
scope of a management simulator, and the effectiveness of gamification for
organisational learning. Such objectives are achieved through: correlating
operational results with leadership styles for players managing a company, to
understand how the management style can and will affect the game final
results, and to identify prominent leadership styles during the game. The
assessed sample of gamers consisted of 92 players. At the end of the game,
each player answered a leadership survey to assess leadership factors. The
results obtained suggest a stronger focus on a decision making scope of traits
model.
ER  -