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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Pereira, J., Costa, R. & Borges, J. (2017). Leadership models in the gamification context: case study. In VIII PostGraduate Conference Management, Hospitality & Tourism (ESGHT 2017), Book of Abstracts. Faro
Exportar Referência (IEEE)
J. P. Pereira et al.,  "Leadership models in the gamification context: case study", in VIII PostGraduate Conf. Management, Hospitality & Tourism (ESGHT 2017), Book of Abstracts, Faro, 2017
Exportar BibTeX
@inproceedings{pereira2017_1732208620659,
	author = "Pereira, J. and Costa, R. and Borges, J.",
	title = "Leadership models in the gamification context: case study",
	booktitle = "VIII PostGraduate Conference Management, Hospitality & Tourism (ESGHT 2017), Book of Abstracts",
	year = "2017",
	editor = "",
	volume = "",
	number = "",
	series = "",
	publisher = "",
	address = "Faro",
	organization = "ESGHT",
	url = "http://www.esght.ualg.pt/pg2017/uk/"
}
Exportar RIS
TY  - CPAPER
TI  - Leadership models in the gamification context: case study
T2  - VIII PostGraduate Conference Management, Hospitality & Tourism (ESGHT 2017), Book of Abstracts
AU  - Pereira, J.
AU  - Costa, R.
AU  - Borges, J.
PY  - 2017
CY  - Faro
UR  - http://www.esght.ualg.pt/pg2017/uk/
AB  - The present work addresses the association of leadership quality factors
(e.g. decision direction success and effectiveness of strategic moves) and gamification.
In the last 30 years, commerce and international investments have increased faster than
world economy as a whole. In order to deal with such complex environment, leaders
and their decision making processes (either formal or informal) play a crucial role.
Therefore, the study of leader’s performance while attempting to solve real-life
gamified scenarios, correlated with leadership factors, provide a powerful (yet
underutilized) analysis instrument. The work proposed in this paper attempts to
contribute for the business management area, which is typically focused in determining
correlations between leadership factors framed by literature models and behaviour
analysis of leaders in the different contexts.
The present investigation comprehends the following objectives: analysis of leadership
models and their framework in the scope of a management simulator; the effectiveness
of gamification for organizational learning. Such objectives are achieved through:
correlating operational results with leadership styles for players managing a company;
to understand how the management style can and will affect the game final results; to
identify prominent leadership styles during the game. The gamification consists of a
management scenario that simulates one virtual year in a company and requires four
quarterly decisions. The assessed sample of gamers consisted of 93 players. At the end
of the game each player answered a leadership survey to assess leadership factors. The
results obtained suggest a stronger focus on a decision making scope of traits model.
ER  -