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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Ferreira, M. A. M. & Matos, M. C. (2020). Implementing and Solving Games with Best Payoff Method. In Manuel Alberto M. Ferreira (Ed.), Theory and Practice of Mathematics and Computer Science Vol. 2. (pp. 61-69). Hooghly, West Bengal, India: Book Publisher International.
Exportar Referência (IEEE)
M. A. Ferreira and M. C. Matos,  "Implementing and Solving Games with Best Payoff Method", in Theory and Practice of Mathematics and Computer Science Vol. 2, Manuel Alberto M. Ferreira, Ed., Hooghly, West Bengal, India, Book Publisher International, 2020, vol. 2, pp. 61-69
Exportar BibTeX
@incollection{ferreira2020_1618288985279,
	author = "Ferreira, M. A. M. and Matos, M. C.",
	title = "Implementing and Solving Games with Best Payoff Method",
	chapter = "",
	booktitle = "Theory and Practice of Mathematics and Computer Science Vol. 2",
	year = "2020",
	volume = "2",
	series = "",
	edition = "1",
	pages = "61-61",
	publisher = "Book Publisher International",
	address = "Hooghly, West Bengal, India",
	url = "http://www.bookpi.org/bookstore/product/theory-and-practice-of-mathematics-and-computer-science-vol-2/"
}
Exportar RIS
TY  - CHAP
TI  - Implementing and Solving Games with Best Payoff Method
T2  - Theory and Practice of Mathematics and Computer Science Vol. 2
VL  - 2
AU  - Ferreira, M. A. M.
AU  - Matos, M. C.
PY  - 2020
SP  - 61-69
DO  - 10.9734/bpi/tpmcs/v2
CY  - Hooghly, West Bengal, India
UR  - http://www.bookpi.org/bookstore/product/theory-and-practice-of-mathematics-and-computer-science-vol-2/
AB  - It is our intention, in this chapter, to propose and discuss the Best Payoff Method, a new method to resolve
games. This is made exemplifying the application of the method to a pay raise voting game, that is a perfect
information sequential game, without having yet formulated it, and then deploying the algorithm for its
implementation. In the next examples we consider an imperfect information game and a game with random
characteristics. We finish confronting the equilibrium concepts mentioned in this work: Subgame Perfect Nash
Equilibrium, Nash Equilibrium, and Best Payoff Equilibrium through the formulation of some conjectures, and
with a short conclusions section.
ER  -