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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Alexandre, I. & Santana, P. (2021). The child in the middle: A roadmap for studying user experience for children. Children, Robots, and Virtual Agents: Present and Future Challenges Workshop in ACM Interaction Design and Children.
Exportar Referência (IEEE)
I. D. Alexandre and P. F. Santana,  "The child in the middle: A roadmap for studying user experience for children", in Children, Robots, and Virtual Agents: Present and Future Challenges Workshop in ACM Interaction Design and Children, 2021
Exportar BibTeX
@null{alexandre2021_1765699487256,
	year = "2021",
	url = "https://www.techresearch4children.com/home"
}
Exportar RIS
TY  - GEN
TI  - The child in the middle: A roadmap for studying user experience for children
T2  - Children, Robots, and Virtual Agents: Present and Future Challenges Workshop in ACM Interaction Design and Children
AU  - Alexandre, I.
AU  - Santana, P.
PY  - 2021
UR  - https://www.techresearch4children.com/home
AB  - The goal of this paper is to identify the relevance and challenges that need to be addressed when developing research in
user experience for children from 3 to 12 years old, while considering the involved ethical challenges. In particular, we identify
a research roadmap for the development of a serious game whose purpose is to foster the exploration of the challenges
regarding user experience for children. For such serious game, we suggest portraying a STEAM theme promoting specific
sustainable development goals posed by the United Nations. In addition, we propose to follow a co-design and codevelopment approach, paying special care to prevent threats to the rights and privacy of the children, an interesting challenge
itself. Additionally, we also identify the need for the devise of guidelines to be taken into consideration when it comes to
improve child’s experience, to respect and identify related ethical issues, and to promote gender inclusion during the
development of child-targeted serious games.

ER  -