Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Zhao, T., Gasiba, T. E., Lechner, U. & Albuquerque, M. P. (2021). Exploring a board game to improve cloud security training in industry. In Henriques, P. R., Portela, F., Queirós, R., and Simões, A. (Ed.), Second International Computer Programming Education Conference (ICPEC 2021). Virtual, Braga: Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing.
Exportar Referência (IEEE)
T. Zhao et al.,  "Exploring a board game to improve cloud security training in industry", in 2nd Int. Computer Programming Education Conf. (ICPEC 2021), Henriques, P. R., Portela, F., Queirós, R., and Simões, A., Ed., Virtual, Braga, Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing, 2021, vol. 91
Exportar BibTeX
@inproceedings{zhao2021_1732224963385,
	author = "Zhao, T. and Gasiba, T. E. and Lechner, U. and Albuquerque, M. P.",
	title = "Exploring a board game to improve cloud security training in industry",
	booktitle = "Second International Computer Programming Education Conference (ICPEC 2021)",
	year = "2021",
	editor = "Henriques, P. R., Portela, F., Queirós, R., and Simões, A.",
	volume = "91",
	number = "",
	series = "",
	doi = "10.4230/OASIcs.ICPEC.2021.11",
	publisher = "Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing",
	address = "Virtual, Braga",
	organization = "University of Minho",
	url = "https://icpeconf.org/2021"
}
Exportar RIS
TY  - CPAPER
TI  - Exploring a board game to improve cloud security training in industry
T2  - Second International Computer Programming Education Conference (ICPEC 2021)
VL  - 91
AU  - Zhao, T.
AU  - Gasiba, T. E.
AU  - Lechner, U.
AU  - Albuquerque, M. P.
PY  - 2021
SN  - 2190-6807
DO  - 10.4230/OASIcs.ICPEC.2021.11
CY  - Virtual, Braga
UR  - https://icpeconf.org/2021
AB  - Nowadays, companies are increasingly using cloud-based platform for its convenience and flexibility. However, companies still need to protect their assets when deploying their infrastructure in the cloud. Over the last years, the number of cloud-specific vulnerabilities has been increasing. In this work, we introduce a serious game to help participants to understand the inherent risks, understand the different roles, and to encourage proactive defensive thinking. Our game includes an automated evaluator as a novel element. The players are invited to build defense plans and attack plans, which will be checked by the evaluator. We design the game and organize a trial-run in an industrial setting. Our preliminary results bring insight into the design of such a game, and constitute the first step in a research using design science.
ER  -