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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Pasini, M, Arenas, A., Brondino, M., Di Marco, D., Duarte, A.P., Carvalho, C.V....Silva, S.A. (2021). A Game-Based Approach to Manage Technostress at Work. In Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference. MIS4TEL 2021. Lecture Notes in Networks and Systems. (pp. 85-94). Cham: Springer.
Exportar Referência (IEEE)
M. Pasini et al.,  "A Game-Based Approach to Manage Technostress at Work", in Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th Int. Conf.. MIS4TEL 2021. Lecture Notes in Networks and Systems, Cham, Springer, 2021, vol. 326, pp. 85-94
Exportar BibTeX
@incollection{pasini2021_1731964854640,
	author = "Pasini, M and Arenas, A. and Brondino, M. and Di Marco, D. and Duarte, A.P. and Carvalho, C.V. and Silva, S.A.",
	title = "A Game-Based Approach to Manage Technostress at Work",
	chapter = "",
	booktitle = "Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference. MIS4TEL 2021. Lecture Notes in Networks and Systems",
	year = "2021",
	volume = "326",
	series = "",
	edition = "",
	pages = "85-85",
	publisher = "Springer",
	address = "Cham",
	url = "https://link.springer.com/chapter/10.1007%2F978-3-030-86618-1_9"
}
Exportar RIS
TY  - CHAP
TI  - A Game-Based Approach to Manage Technostress at Work
T2  - Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference. MIS4TEL 2021. Lecture Notes in Networks and Systems
VL  - 326
AU  - Pasini, M
AU  - Arenas, A.
AU  - Brondino, M.
AU  - Di Marco, D.
AU  - Duarte, A.P.
AU  - Carvalho, C.V.
AU  - Silva, S.A.
PY  - 2021
SP  - 85-94
DO  - 10.1007/978-3-030-86618-1_9
CY  - Cham
UR  - https://link.springer.com/chapter/10.1007%2F978-3-030-86618-1_9
AB  - Work-related stress is a dangerous and expensive problem because it affects performance, and, if prolonged, can even result in serious health problems. With the advance towards the ubiquitous use of digital technology at work, a new form of work-related stress is emerging: techno-stress. Small and medium enterprises (SMEs) have few, if any, resources to deal with this issue and lower access to experts. This paper describes the design, development, and implementation of a game-based training program, named DESTRESS, which aims to provide an innovative Vocational Education and Training (VET)-based solution to help managing this problem. Building on existing research, a curriculum was developed, supported by an innovative Digital Training Platform using the latest techniques in game-based training and gamification, complemented by a set of practical tools and resources to facilitate the transfer of learning into the workplace.
ER  -