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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Rodrigues, M. B., Loureiro, S. M. C. & Dias, J. (2023). Cinematic virtual reality: How emotional responses vary across movie genre and technological format. In Timothy Jung, M. Claudia tom Dieck, Sandra Maria Correia Loureiro (Ed.), Extended reality and metaverse: Immersive technology in times of crisis: XR 2022. (pp. 265-270). Lisboa: Springer, Cham.
Exportar Referência (IEEE)
M. D. Rodrigues et al.,  "Cinematic virtual reality: How emotional responses vary across movie genre and technological format", in Extended reality and metaverse: Immersive technology in times of crisis: XR 2022, Timothy Jung, M. Claudia tom Dieck, Sandra Maria Correia Loureiro, Ed., Lisboa, Springer, Cham, 2023, pp. 265-270
Exportar BibTeX
@inproceedings{rodrigues2023_1734976268488,
	author = "Rodrigues, M. B. and Loureiro, S. M. C. and Dias, J.",
	title = "Cinematic virtual reality: How emotional responses vary across movie genre and technological format",
	booktitle = "Extended reality and metaverse: Immersive technology in times of crisis: XR 2022",
	year = "2023",
	editor = "Timothy Jung, M. Claudia tom Dieck, Sandra Maria Correia Loureiro",
	volume = "",
	number = "",
	series = "",
	doi = "10.1007/978-3-031-25390-4_23",
	pages = "265-270",
	publisher = "Springer, Cham",
	address = "Lisboa",
	organization = "",
	url = "https://link.springer.com/chapter/10.1007/978-3-031-25390-4_23"
}
Exportar RIS
TY  - CPAPER
TI  - Cinematic virtual reality: How emotional responses vary across movie genre and technological format
T2  - Extended reality and metaverse: Immersive technology in times of crisis: XR 2022
AU  - Rodrigues, M. B.
AU  - Loureiro, S. M. C.
AU  - Dias, J.
PY  - 2023
SP  - 265-270
DO  - 10.1007/978-3-031-25390-4_23
CY  - Lisboa
UR  - https://link.springer.com/chapter/10.1007/978-3-031-25390-4_23
AB  - The current study seeks to explore whether virtual reality (VR) can be more effective than traditional 2D in influencing emotional responses (namely, empathy and sympathy), considering different movie genres. A factorial design 2 (movie genre: animation; documentary) x 2 (VR; 2D) between-subjects experiment was employed. A total of 145 participants were recruited. Findings suggest that sympathy and empathy responses to movies are affected by the technological format used to experience a movie, being higher in VR than in 2D. Regarding sympathy, the conducted analysis suggests that the movie genre has a higher impact than the format. Additionally, the present study concludes that the interaction between technological format and movie genre has a significant impact on WOM.
ER  -