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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Kaate, I., Salminen, J., Santos, J. M., Jung, S.-G., Olkkonen, R. & Jansen, B. J. (2023). The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task. International Journal of Human-Computer Studies. 178
Exportar Referência (IEEE)
I. Kaate et al.,  "The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task", in Int. Journal of Human-Computer Studies, vol. 178, 2023
Exportar BibTeX
@article{kaate2023_1783332340633,
	author = "Kaate, I. and Salminen, J. and Santos, J. M. and Jung, S.-G. and Olkkonen, R. and Jansen, B. J.",
	title = "The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task",
	journal = "International Journal of Human-Computer Studies",
	year = "2023",
	volume = "178",
	number = "",
	doi = "10.1016/j.ijhcs.2023.103096",
	url = "http://dx.doi.org/10.1016/j.ijhcs.2023.103096"
}
Exportar RIS
TY  - JOUR
TI  - The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
T2  - International Journal of Human-Computer Studies
VL  - 178
AU  - Kaate, I.
AU  - Salminen, J.
AU  - Santos, J. M.
AU  - Jung, S.-G.
AU  - Olkkonen, R.
AU  - Jansen, B. J.
PY  - 2023
SN  - 1071-5819
DO  - 10.1016/j.ijhcs.2023.103096
UR  - http://dx.doi.org/10.1016/j.ijhcs.2023.103096
AB  - Deepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To test this premise, we use a commercial-grade service to generate three deepfake personas (DFs). We also create counterparts of the same persona in two traditional modalities: classic and narrative personas. We then investigate how persona modality affects the perceptions and task performance of the persona user. Our findings show that the DFs were perceived as less empathetic, credible, complete, clear, and immersive than other modalities. Participants also indicated less willingness to use the DFs and less sense of control, but there were no differences in task performance. We also found a strong correlation between the uncanny valley effect and other user perceptions, implying that the tested deepfake technology might lack maturity for personas, negatively affecting user experience. Designers might also be accustomed to using traditional persona profiles. Further research is needed to investigate the potential and downsides of DFs.
ER  -