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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Almeida, R. & Dias, J. (2010). On interoperability between online virtual worlds and augmented reality. In Luciano Pereira Soares, Luciano Silva, Beatriz A. Pacheco, Ilana de Almeida Souza, Ismar Frango Silveira. Maria Amélia Eliseo (Ed.), Proceedings do WRVA 2010 : VII WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA. São Paulo: MACKENZIE.
Exportar Referência (IEEE)
R. N. Almeida and J. M. Dias,  "On interoperability between online virtual worlds and augmented reality", in Proc. do WRVA 2010 : VII WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA, Luciano Pereira Soares, Luciano Silva, Beatriz A. Pacheco, Ilana de Almeida Souza, Ismar Frango Silveira. Maria Amélia Eliseo, Ed., São Paulo, MACKENZIE, 2010
Exportar BibTeX
@inproceedings{almeida2010_1734978528292,
	author = "Almeida, R. and Dias, J.",
	title = "On interoperability between online virtual worlds and augmented reality",
	booktitle = "Proceedings do WRVA 2010 : VII WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA",
	year = "2010",
	editor = "Luciano Pereira Soares, Luciano Silva, Beatriz A. Pacheco, Ilana de Almeida Souza, Ismar Frango Silveira. Maria Amélia Eliseo",
	volume = "",
	number = "",
	series = "",
	publisher = "MACKENZIE",
	address = "São Paulo",
	organization = "Faculdade de Computação e Informática da Universidade Presbiteriana Mackenzie",
	url = "http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=10283"
}
Exportar RIS
TY  - CPAPER
TI  - On interoperability between online virtual worlds and augmented reality
T2  - Proceedings do WRVA 2010 : VII WORKSHOP DE REALIDADE VIRTUAL E AUMENTADA
AU  - Almeida, R.
AU  - Dias, J.
PY  - 2010
CY  - São Paulo
UR  - http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=10283
AB  - This
paper
presents
a
contribution
for
the
interoperability
between
on-­line
virtual
reality
(VR)
and
augmented
reality
(AR),
via
3D
object
exchange.
We
describe
architectures
and
techniques
use
in
three
experiments,
to
allow
the
visualization,
interaction
and
two-­way
exchange
of
objects
between
an
on-­line
VR
world
and
an
AR
environment.
Our
aim
was
to
present
a
proof
of
concept
for
the
interoperability
of
future
social
media
applications
ER  -