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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Dias, J. M. S., Muiños González, D. & Gamito, M. N. (2022). Simulating e-garments dressed on personalised avatars. In Pueyo, X., Santos, M. P. dos., and Velho, L. (Ed.), SIACG2002 - 1st lbero-American Symposium in Computer Graphics. (pp. 129-138). Guimarães, Portugal: The Eurographics Association.
Exportar Referência (IEEE)
J. M. Dias et al.,  "Simulating e-garments dressed on personalised avatars", in SIACG2002 - 1st lbero-American Symp. in Computer Graphics, Pueyo, X., Santos, M. P. dos., and Velho, L., Ed., Guimarães, Portugal, The Eurographics Association, 2022, pp. 129-138
Exportar BibTeX
@inproceedings{dias2022_1732209991605,
	author = "Dias, J. M. S. and Muiños González, D. and Gamito, M. N.",
	title = "Simulating e-garments dressed on personalised avatars",
	booktitle = "SIACG2002 - 1st lbero-American Symposium in Computer Graphics",
	year = "2022",
	editor = "Pueyo, X., Santos, M. P. dos., and Velho, L.",
	volume = "",
	number = "",
	series = "",
	doi = "10.2312/pt.20021410",
	pages = "129-138",
	publisher = "The Eurographics Association",
	address = "Guimarães, Portugal",
	organization = "University of Minho, School of Engineering",
	url = "https://diglib.eg.org/handle/10.2312/2633273"
}
Exportar RIS
TY  - CPAPER
TI  - Simulating e-garments dressed on personalised avatars
T2  - SIACG2002 - 1st lbero-American Symposium in Computer Graphics
AU  - Dias, J. M. S.
AU  - Muiños González, D.
AU  - Gamito, M. N.
PY  - 2022
SP  - 129-138
DO  - 10.2312/pt.20021410
CY  - Guimarães, Portugal
UR  - https://diglib.eg.org/handle/10.2312/2633273
AB  - We present a general computational architecture that solves the problem of the production of physical-based virtual textiles and garments (so-called electronic garments or e-garments), applicable in internet-based electronic-commerce scenarios. We focus on the evaluation of their visual and mechanical precision, relative to the textile quality control procedures adopted by the industry. Our proposed architecture includes a client that authors an e-garment dressed onto a personalized avatar, establishing the boundary conditions of the mechanical system and, a server, that solves the equilibrium equations through time of such system, using optimized numerical procedures. The client inputs 2D cutting patterns from apparel CAD vendors, defines the seams between the CAD patterns, sets fabric material proprieties, loads a personalized avatar into a JD scene, places the patterns relative to the JD avatar, configures simulation parameters, and instructs the remote server to simulate the e-garment dressing process. We conclude with the validity of our new computational framework for modeling e-garments made of plain-woven fabrics and the applicability of the system in a more global internet-based electronic commerce solution for the online shopping of apparel and fashion goods.
ER  -