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Export Reference (APA)
Pires, F. & Dias, J. (2007). Abstract Distributed Engine (ADE): A Library for Data Consistency in Distributed Virtual Environments. In Ana Rita Leitão - Adetti,Luís Paulo Santos - UM, Manuel João Fonseca - IST, Miguel Dias - ADETTl/ISCTE e Microsoft, Joaquim Jorge - INESC-ID, IST, Vítor Santos - Microsoft (Ed.), Atas do 15º EPCG - Encontro Português de Computação Gráfica. (pp. 201-208). Oeiras: ADETTI.
Export Reference (IEEE)
F. M. Pires and J. M. Dias,  "Abstract Distributed Engine (ADE): A Library for Data Consistency in Distributed Virtual Environments", in Atas do 15º EPCG - Encontro Português de Computação Gráfica, Ana Rita Leitão - Adetti,Luís Paulo Santos - UM, Manuel João Fonseca - IST, Miguel Dias - ADETTl/ISCTE e Microsoft, Joaquim Jorge - INESC-ID, IST, Vítor Santos - Microsoft, Ed., Oeiras, ADETTI, 2007, pp. 201-208
Export BibTeX
@inproceedings{pires2007_1716169940214,
	author = "Pires, F. and Dias, J.",
	title = "Abstract Distributed Engine (ADE): A Library for Data Consistency in Distributed Virtual Environments",
	booktitle = "Atas do 15º EPCG - Encontro Português de Computação Gráfica",
	year = "2007",
	editor = "Ana Rita Leitão - Adetti,Luís Paulo Santos - UM, Manuel João Fonseca - IST, Miguel Dias - ADETTl/ISCTE e Microsoft, Joaquim Jorge - INESC-ID, IST, Vítor Santos - Microsoft",
	volume = "",
	number = "",
	series = "",
	pages = "201-208",
	publisher = "ADETTI",
	address = "Oeiras",
	organization = "ADETTI - Associação para o Desenvolvimento das Telecomunicações e Técnicas de Informática e Microsoft"
}
Export RIS
TY  - CPAPER
TI  - Abstract Distributed Engine (ADE): A Library for Data Consistency in Distributed Virtual Environments
T2  - Atas do 15º EPCG - Encontro Português de Computação Gráfica
AU  - Pires, F.
AU  - Dias, J.
PY  - 2007
SP  - 201-208
CY  - Oeiras
AB  - The subject of this paper is Distributed Virtual Environments. It describes the hardware and software architecture
for an immersive distributed Virtual Reality system being built in the south of Portugal, the CAVEHOLLOWSPACE
of Lousal. The proposed architecture is based on master/slave architecture and includes various
modules and tools for the R&D community. On top of it, the CAVE-HOLLOWSPACE of Lousal
features, specifically, Newton physics and spatial sound client/server modules. Additionally to the architecture
design, we present an object-oriented library for 3D virtual world distribution, used by the two mentioned modules,
and for distributing the simulation state (Abstract Distributed Engine - ADE). The paper also focuses on
third-party libraries chosen, on how they cooperate and how they impact the overall system.
ER  -