Export Publication

The publication can be exported in the following formats: APA (American Psychological Association) reference format, IEEE (Institute of Electrical and Electronics Engineers) reference format, BibTeX and RIS.

Export Reference (APA)
Soares, L. P., Dias, J., Jorge, J., Soares, L. P., Raposo, A., Bruno R. de Araujo...Gaspar, F. (2012). Title of tutorial: Designing immersive VR systems: From bits to bolts. In 2012 IEEE Virtual Reality (VR). (pp. 1-6). Costa Mesa, CA, USA: IEEE.
Export Reference (IEEE)
L. P. Soares et al.,  "Title of tutorial: Designing immersive VR systems: From bits to bolts", in 2012 IEEE Virtual Reality (VR), Costa Mesa, CA, USA, IEEE, 2012, pp. 1-6
Export BibTeX
@inproceedings{soares2012_1716160240003,
	author = "Soares, L. P. and Dias, J. and Jorge, J. and Soares, L. P. and Raposo, A. and Bruno R. de Araujo and Leonel Valbom and Gaspar, F.",
	title = "Title of tutorial: Designing immersive VR systems: From bits to bolts",
	booktitle = "2012 IEEE Virtual Reality (VR)",
	year = "2012",
	editor = "",
	volume = "",
	number = "",
	series = "",
	doi = "10.1109/VR.2012.6180947",
	pages = "1-6",
	publisher = "IEEE",
	address = "Costa Mesa, CA, USA",
	organization = ""
}
Export RIS
TY  - CPAPER
TI  - Title of tutorial: Designing immersive VR systems: From bits to bolts
T2  - 2012 IEEE Virtual Reality (VR)
AU  - Soares, L. P.
AU  - Dias, J.
AU  - Jorge, J.
AU  - Soares, L. P.
AU  - Raposo, A.
AU  - Bruno R. de Araujo
AU  - Leonel Valbom
AU  - Gaspar, F.
PY  - 2012
SP  - 1-6
SN  - 1087-8270
DO  - 10.1109/VR.2012.6180947
CY  - Costa Mesa, CA, USA
AB  - Immersive 3D Virtual Environments (VE) have become affordable for many research centers.
However, a complete solution needs several integration steps to be fully operational. Some of
these steps are difficult to accomplish and require an uncommon combination of different skills.
This tutorial presents the most recent techniques developed to address this problem, from
displays to software tools. The hardware in a typical VR installations combines projectors,
screens, speakers, computers, tracking and I/O devices. The tutorial will discuss hardware
options, explaining their advantages and disadvantages. We will cover design decisions from
basic software and hardware design, through user tracking, multimodal human-computer
interfaces and acoustic rendering, to how to administrate the whole solution. Additionally, we
will provide an introduction to existing tracking technologies, explaining how the most common
devices work, while focusing on infrared optical tracking. Finally, we briefly cover integration
software and middleware developed for most VE settings.
ER  -