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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Soares, L. P., Jorge, J., Dias, J., Lin, M.  & Raposo, A. (2010). Tutorial: Designing immersive VR systems: from bits to bolts. In Atas da Conferência IEEE VR 2010.  Waltham, Massachusetts: IEEE Computer Society.
Exportar Referência (IEEE)
L. P. Soares et al.,  "Tutorial: Designing immersive VR systems: from bits to bolts", in Atas da Conferência IEEE VR 2010,  Waltham, Massachusetts, IEEE Computer Society, 2010
Exportar BibTeX
	author = "Soares, L. P. and Jorge, J. and Dias, J. and Lin, M.  and Raposo, A.",
	title = "Tutorial: Designing immersive VR systems: from bits to bolts",
	booktitle = "Atas da Conferência IEEE VR 2010",
	year = "2010",
	editor = "",
	volume = "",
	number = "",
	series = "",
	publisher = "IEEE Computer Society",
	address = " Waltham, Massachusetts",
	organization = " Visualization and Graphics Technical Committee of the IEEE Computer Society",
	url = "https://conferences.computer.org/vr/2010/program/tutorials.html#tut1"
Exportar RIS
TI  - Tutorial: Designing immersive VR systems: from bits to bolts
T2  - Atas da Conferência IEEE VR 2010
AU  - Soares, L. P.
AU  - Jorge, J.
AU  - Dias, J.
AU  - Lin, M. 
AU  - Raposo, A.
PY  - 2010
CY  -  Waltham, Massachusetts
UR  - https://conferences.computer.org/vr/2010/program/tutorials.html#tut1
AB  - Immersive environments have become affordable for many research
centers. However, a complete solution needs several integration steps
to be fully operational. Some of these steps are difficult to
accomplish and require an uncommon combination of different skills.
This tutorial presents the most recent techniques developed from
display to software tools. The hardware in a typical VR installations
combines projectors, screens, speakers, computers, tracking and I/O
devices. The tutorial will discuss hardware options, explaining their
advantages and disadvantages. We will cover design decisions from
basic software and hardware design, through user interfaces and
acoustical rendering to how to administrate the whole solution.
Additionally we provide an introduction to tracking systems,
explaining how the most common devices work. Finally we briefly cover
integration software and middleware developed for most settings.
ER  -