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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Loureiro, S. M. C. & Rato, D. (2024). Stimulating the visit of a physical museum through a virtual one. Anatolia. 35 (2), 269-281
Exportar Referência (IEEE)
S. M. Loureiro and D. Rato,  "Stimulating the visit of a physical museum through a virtual one", in Anatolia, vol. 35, no. 2, pp. 269-281, 2024
Exportar BibTeX
@article{loureiro2024_1732208150447,
	author = "Loureiro, S. M. C. and Rato, D.",
	title = "Stimulating the visit of a physical museum through a virtual one",
	journal = "Anatolia",
	year = "2024",
	volume = "35",
	number = "2",
	doi = "10.1080/13032917.2023.2172596",
	pages = "269-281",
	url = "https://www.tandfonline.com/journals/rana20"
}
Exportar RIS
TY  - JOUR
TI  - Stimulating the visit of a physical museum through a virtual one
T2  - Anatolia
VL  - 35
IS  - 2
AU  - Loureiro, S. M. C.
AU  - Rato, D.
PY  - 2024
SP  - 269-281
SN  - 1303-2917
DO  - 10.1080/13032917.2023.2172596
UR  - https://www.tandfonline.com/journals/rana20
AB  - Museums are more than a place to preserve collections of pieces. They offer serious leisure activities that can be incremented by using virtual reality tools. Thus, this study aims to analyse (i) the effect of virtual atmospheric cues on serious leisure in a virtual museum environment, and (ii) the impact of serious leisure on the desire to visit the physical museum. Results demonstrated that virtual atmospheric cues exercise a significant effect on the perception of vividness and presence. Both vividness and presence influence serious leisure and this, in turn, affects serious leisure in a virtual museum environment.
ER  -