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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Machado, A., Domingos, L., Sousa, M. & Álvaro Rocha (2023). Developing an Innovative Digital Learning Environment with Metaverse. In Ruben Pereira, Isaias Bianchi, Álvaro Rocha (Ed.), Digital Technologies and Transformation in Business, Industry and Organizations . (pp. 147-164). New York: Springer.
Exportar Referência (IEEE)
A. D. Machado et al.,  "Developing an Innovative Digital Learning Environment with Metaverse", in Digital Technologies and Transformation in Business, Industry and Organizations , Ruben Pereira, Isaias Bianchi, Álvaro Rocha, Ed., New York, Springer, 2023, vol. 2, pp. 147-164
Exportar BibTeX
@incollection{machado2023_1732255045518,
	author = "Machado, A. and Domingos, L. and Sousa, M. and Álvaro Rocha",
	title = "Developing an Innovative Digital Learning Environment with Metaverse",
	chapter = "",
	booktitle = "Digital Technologies and Transformation in Business, Industry and Organizations ",
	year = "2023",
	volume = "2",
	series = "",
	edition = "",
	pages = "147-147",
	publisher = "Springer",
	address = "New York",
	url = "https://link.springer.com/chapter/10.1007/978-3-031-40710-9_8"
}
Exportar RIS
TY  - CHAP
TI  - Developing an Innovative Digital Learning Environment with Metaverse
T2  - Digital Technologies and Transformation in Business, Industry and Organizations 
VL  - 2
AU  - Machado, A.
AU  - Domingos, L.
AU  - Sousa, M.
AU  - Álvaro Rocha
PY  - 2023
SP  - 147-164
DO  - 10.1007/978-3-031-40710-9_8
CY  - New York
UR  - https://link.springer.com/chapter/10.1007/978-3-031-40710-9_8
AB  - Metaverse means a world in which virtual and reality interact and co-evolve, and social, economic, and cultural activities are carried out in immersively. In this scenario, it goes beyond just combining the physical and virtual worlds—there is a continuity between them, creating an ecosystem that merges the two universes (physical and virtual). In this scenario it is considered as an innovative educational environment that enhances technologies related to the metaverse in what results in the fusion of resources and elements from the real with the virtual. Thus, the objective of this chapter is to map what an innovative digital learning environment with the Metaverse looks like. Therefore, a systematic and integrative review was carried out in the scopus and web of science databases, answering the following questions: (1) what is metaverse? (2) what is an innovative digital learning environment? How can an innovative digital learning environment be developed with Metaverse? Results converge that the metaverse can be combined with methodologies, such as those based on problems, gamification, and maker culture, providing an even more innovative and effective learning experience. This chapter will provide an example of the development of an innovative digital learning environment using the metaverse.
ER  -