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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Freitas, A., Santos, F. & Santana, P. (2023). Amplification of co-presence in group visits to virtual houses with graphical representations from video games . IADIS: International Journal on Computer Science and Information Systems. 18 (2), 194-212
Exportar Referência (IEEE)
A. Freitas et al.,  "Amplification of co-presence in group visits to virtual houses with graphical representations from video games ", in IADIS: Int. Journal on Computer Science and Information Systems, vol. 18, no. 2, pp. 194-212, 2023
Exportar BibTeX
@article{freitas2023_1732255433116,
	author = "Freitas, A. and Santos, F. and Santana, P.",
	title = "Amplification of co-presence in group visits to virtual houses with graphical representations from video games ",
	journal = "IADIS: International Journal on Computer Science and Information Systems",
	year = "2023",
	volume = "18",
	number = "2",
	pages = "194-212",
	url = "https://www.iadisportal.org/ijcsis/papers/2023180212.pdf"
}
Exportar RIS
TY  - JOUR
TI  - Amplification of co-presence in group visits to virtual houses with graphical representations from video games 
T2  - IADIS: International Journal on Computer Science and Information Systems
VL  - 18
IS  - 2
AU  - Freitas, A.
AU  - Santos, F.
AU  - Santana, P.
PY  - 2023
SP  - 194-212
SN  - 1646-3692
UR  - https://www.iadisportal.org/ijcsis/papers/2023180212.pdf
AB  - An individual can observe one’s surrounding space. The space can contain various elements  (e.g., objects, furniture), which in turn convey visual information to the individual, giving the sense of being present within the space. The space can be filled by additional individuals who also aim to observe their surroundings. The human ability to observe and interact with the surrounding elements plays a vital role in creating a feeling of being socially present and connected in a physical space, also know as  co-presence. In the virtual world, similar sensations of co-presence are often conveyed through graphical representations. These representations, along with other methods aimed at enhancing co-presence (such as interfaces designed to foster a sense of shared presence), have been extensively researched and utilized in single player and multiplayer video games. The present study explores the application of some of those strategies to enhance the feeling of co-presence among individuals during virtual group house tours, which is a relevant application scenario to the real estate industry and architectural participatory design. To this aim, a tool was developed and evaluated in a user study involving 33 participants. The findings indicate that all the implemented strategies effectively enhance the sense of co-presence within the virtual environment and encourage meaningful collaborative interactions. 
ER  -