Talk
Architecting the Metaverse A paradigm shift in architecture co-design
Sara Eloy (Eloy, S.); Micaela Raposo (Raposo, M.); Nuno Silva (Pereira da Silva, N.);
Event Title
7th International Symposium Formal Methods in Architecture
Year (definitive publication)
2024
Language
English
Country
Portugal
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(Last checked: 2025-10-31 01:19)

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Abstract
Although already used since the last decade of the 20th century, the concept of metaverse has gained relevance in the last decade due to the advancements of virtual reality, the gaming industry and the up-take of big IT companies. Metaverse for architecture design has been increasingly mentioned and used in practice, education, and research. Metaverse and the Extended Reality (XR) technologies that compose it and the multiuser possibilities enable immersive 3D experiences and interactions that engage multiple senses, creating a strong sense of presence in virtual environments. This heightened presence facili-tates a deep understanding of spatial surroundings, allowing designers and laypeople to explore the built environment thoroughly. This paper explores the metaverse's potential as a collaborative design tool in ar-chitecture, emphasising its real-time interactive capabilities and sup-port for participatory design. We examine leading metaverse plat-forms, focusing on key features crucial for architectural design, name-ly, 3D modelling options, customisation tools, interaction features, and co-presence. Furthermore, we present three case studies using metaverse, illustrating its utility across different architectural research scenarios. These cases involve co-design, user studies evaluating built environment quality, and simulations of construction processes.
Acknowledgements
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Keywords
Metaverse,Extended-reality,Collaborative Platforms,Design Pro-cess,Co-Design,Simulation
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