Ciência-IUL
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Publication Detailed Description
SciTecIN'15 Sciences and Technologies of Interaction, Conference proceedings
Year (definitive publication)
2015
Language
Portuguese
Country
Portugal
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Abstract
We have conceived and developed a Serious Game to promote empathy as a mean to prevent bullying. The tests
we carried out with youngsters from the target audience (10 to 12 years old) show that our approach has potential in bullying prevention and as a therapy auxiliary tool.
The rationale for bullying prevention is that by helping victims and observers of these aggressive episodes
to improve their skills and to practice different strategies towards bullying, they will be training and improving their behavioral competences for real bullying situations. This project, whose team includes psychologists and informatics engineers, is an answer both to the high prevalence of bullying and to the lack of effective interventions focused on this problem.
The game runs on different platforms (tablet, PC), provides flexibility in the choice of scenarios and in the game
playing role. Player’s decisions have obvious effects in the subsequent levels of the game. The treatment or intervention resorting to this game may take place at the therapist’s office, the school or in an independent manner. In every game session a data set is recorded for later analysis. We also implemented a Back Office application integrated with the game to support the work of the therapist or researcher.
Acknowledgements
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Keywords
Bullying,Serious game,Bystanders,Victims,Platform game,Unity 3D
Funding Records
Funding Reference | Funding Entity |
---|---|
UID/MULTI/04046/2013 | Fundação para a Ciência e a Tecnologia |