Ciência_Iscte
Publications
Publication Detailed Description
Journal Title
Cithara
Year (definitive publication)
2024
Language
English
Country
United States of America
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Abstract
This study investigates the impact of gamification on consumer brand engagement among Portuguese gamers, addressing a significant gap in empirical research within this demographic. While gamification is known for enhancing brand engagement and loyalty, limited evidence exists in the Portuguese market. Using a quantitative approach, data were collected from 485 Portuguese gamers and analyzed through covariance-based structural equation modeling. The research examines how three dimensions of gamification - immersion, realization, and social interaction - affect components of consumer brand engagement, specifically absorption, affection, and social connection. Findings indicate that immersion significantly enhances all three engagement components. At the same time, realization and social interaction are positively linked with identification and social connection, underscoring the strategic potential of gamification in brand management. This study offers new empirical insights into the Portuguese market, demonstrating that gamification can be a powerful tool for marketers aiming to strengthen consumer-brand connections and loyalty. By addressing an underexplored area, this research provides practical recommendations for integrating gamification into marketing strategies to drive organizational success.
Acknowledgements
Coimbra Business School | ISCAC
Keywords
Gamification,Consumer brand engagement,Marketing,Portuguese gamers
Fields of Science and Technology Classification
- Economics and Business - Social Sciences
Funding Records
| Funding Reference | Funding Entity |
|---|---|
| UIDB/05422/2020 | Fundação para a Ciência e a Tecnologia |
Português