Ciência-IUL
Publications
Publication Detailed Description
14th Annual Conference of the EuroMed Academy of Business, Book of Proceedings
Year (definitive publication)
2021
Language
English
Country
United States of America
More Information
Web of Science®
This publication is not indexed in Web of Science®
Scopus
This publication is not indexed in Scopus
Google Scholar
Abstract
Companies around the world have been adopted different digital technologies such as online stores,
digital panels, or even robotic assistance. These new technologies have also impacted the cruise
industry, that is one of the fastest-growing sectors within the hospitality and tourism industry (Penco
et al., 2019; Shoval et al., 2020). So, cruise companies are developing new technological ships using
different digital technologies onboard such as Artificial Intelligence (AI) or Virtual Reality (VR). As an
example of the adoption of this technologies, AI can be found in the Royal Caribbean's bionic bar that
uses service robots (Lu et al., 2019), in the latest MSC cruise ships that implemented a digital
assistance called ZOE that assist onboard guest with reservation, inquires, and learn their preferences
(Shallo, 2019; MSC Cruises, 2021), or even through online purchases that delivered the items to guest
staterooms on the newest Celebrity Cruises ships (Maddox, 2019; Celebrity Cruises, 2020). On the
other hand, VR is mainly used by cruise companies in areas such as shore excursions or culinary
dining (Arlati et al., 2018; Loureiro et al., 2019). This denotes, that cruise companies are adopting these
technologies to provide a new and better experience to their cruise travelers, as most of them use
technologies in their daily lives activities and hope to find them also when they travel (CLIA, 2019).
Indeed, the acceptance and use of these new technologies will depend on the technological readiness
of the consumer (Blut and Wang, 2020). In addition, when consumers interact with these technologies
it can lead them to an emotional reaction, that can influence their behavioral responses (Gao and Bai,
2014). This emotional reaction is also known as an online flow state, which has been defined by Novak
et al. (2000) as the state occurring during network navigation.
Also, literature in the hospitality, tourism, and technology industry reveals that further studies need
to be done within cruise tourism and technologies (Lu et al., 2019; Loureiro et al., 2020). Therefore, this
abstract paper is an integration of three different theories: S–O–R framework (Donovan and Rossiter,
1982), E-servicescape (Harris and Goode, 2010), and Flow experience (Gao and Bai, 2014), since with
the S–O–R model the purpose of this paper is to explain how the E-servicescape environment on
cruise ships (S), can lead to an emotional reaction of cruise ship travelers presented as a flow
experience (O), and how this emotional reaction can influence the behavioral response of the cruise
travelers (R) in relation to the intention of use technological devices onboard the cruise ship and
purchase intention.
As far as we know, this is the first time in the literature of the Hotel and Tourism Industry and also of
the Technology Industry that this research is been conducted since most recent studies have been
made in hotels, restaurants, and airports (Bogicevic et al., 2017; Li, Bonn and Ye, 2019; de Kervenoael et
al., 2020; Hou, Zhang and Li, 2021).
Therefore, the expected research result of the project aims to provide some theoretical contributions in
the literature of Tourism and Technology, as stated above, the present literature has some gaps
between these industries. In addition, we also hope that these contributions can help future
researchers in their projects related to these topics.
Additionally, the results obtained will provide some practical contributions to cruise companies,
cruise ship managers, and marketers, as they can take into consideration the results that can allow
them to have a better insight of the cruise traveler’s reaction towards the future technologies
implemented on their new ships.
Acknowledgements
--
Keywords
Virtual reality,Artificial intelligence,Cruise,Customer experience,E-servicescape,S-O-R framework,Literature review