e-Health
Supporting Esports players towards an active and healthy lifestyle
Description

The expansion of Esports will result in the development of a large part of the population, especially children, adolescents, and young adults, that will spend a lot of their leisure time playing or watching Esports and refraining from physical activity. It is imperative to better understand this phenomenon and prevent the associated negative health hazards before it becomes a problem for European societies. Existing evidence (see Needs analysis section for more detailed information) indicates that Esports players adopt a sedentary lifestyle spending many hours during the day playing Esports. Furthermore non-active video games and increased screen time have been associated with an increase in Body Mass Index (BMI) which results in higher levels of obesity and unhealthy lifestyle behaviors. Also, there is anecdotal evidence indicating that Esports players are sedentary for 4.2 h each day while training, and due to their sedentary lifestyle, there is a high risk of injuries and chronic diseases.

The project involves the understanding of physical activity and health-related behaviors of Esports players. It envisages developing awareness-raising material and policy recommendations that will facilitate sports and Esports authorities to promote physical activity and healthy lifestyles in a population of young people who are at risk for sedentary lifestyles, obesity, and drug use. 

Challenge

To achieve this, the project involves

a) a study for the understanding of Esports player's physical activity levels and health behaviors

b) development of evidence-based awareness-raising material, such as a code of conduct

c) use of new technologies to promote healthy lifestyles in Esports players

d) develop a network of sports and Esports organizations and academics with a vested interest in promoting health and physical activity in Esports players. The project envisages creating resources that relevant authorities and practitioners can use to promote a healthy lifestyle to Esports players.

Internal Partners
Research Centre Research Group Role in Project Begin Date End Date
CEI-Iscte Democracy, Activism and Citizenship Partner 2024-12-01 2026-11-30
External Partners
Institution Country Role in Project Begin Date End Date
Esports Research Network (Esports Research Network) Germany Partner 2024-12-01 2026-11-30
UNIVERSITY LEIPZIG (UNIVERSITY LEIPZIG) Germany Partner 2024-12-01 2026-11-30
Belgian Esports Federation (BESF) Belgium -- 2024-12-01 2026-11-30
(KEA Fair Play (Greece) ((KEA Fair Play (Greece)) Greece Leader 2024-12-01 2026-11-30
Project Team
Name Affiliation Role in Project Begin Date End Date
Marcelo Moriconi Research Fellow (DCPPP); Integrated Researcher (CEI-Iscte); Researcher 2024-12-01 2026-11-30
Tiago Carvalho Professor Auxiliar Convidado (DEP); Professor Auxiliar Convidado (DCSE); Integrated Researcher (CIES-Iscte); Researcher 2024-12-01 2026-11-30
Project Fundings
Reference/Code Funding DOI Funding Type Funding Program Funding Amount (Global) Funding Amount (Local) Begin Date End Date
ErasmussPORT 101181047 -- Contract Comissão Europeia - ERASMUS SPORT 2024 250.000 51.500 2024-12-01 2026-11-30
Publication Outputs

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Related Research Data Records

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Related References in the Media

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Other Outputs

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Project Files

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Supporting Esports players towards an active and healthy lifestyle
2024-12-01
2026-11-30