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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Zhao, T., Gasiba, T., Lechner, U. & Pinto-Albuquerque, M. (2024). Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings. In Andreas Bollin, Ivana Bosnić, Jennifer Brings, Marian Daun, and Meenakshi Manjunath (Ed.), 2024 36th International Conference on Software Engineering Education and Training (CSEE&T), Proceedings. Würzburg, Germany: IEEE.
Exportar Referência (IEEE)
T. Zhao et al.,  "Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings", in 2024 36th Int. Conf. on Software Engineering Education and Training (CSEE&T), Proc., Andreas Bollin, Ivana Bosnić, Jennifer Brings, Marian Daun, and Meenakshi Manjunath, Ed., Würzburg, Germany, IEEE, 2024
Exportar BibTeX
@inproceedings{zhao2024_1785250978115,
	author = "Zhao, T. and Gasiba, T. and Lechner, U. and Pinto-Albuquerque, M.",
	title = "Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings",
	booktitle = "2024 36th International Conference on Software Engineering Education and Training (CSEE&T), Proceedings",
	year = "2024",
	editor = "Andreas Bollin, Ivana Bosnić, Jennifer Brings, Marian Daun, and Meenakshi Manjunath",
	volume = "",
	number = "",
	series = "",
	doi = "10.1109/CSEET62301.2024.10663040",
	publisher = "IEEE",
	address = "Würzburg, Germany",
	organization = "",
	url = "https://ieeexplore.ieee.org/document/10663040"
}
Exportar RIS
TY  - CPAPER
TI  - Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings
T2  - 2024 36th International Conference on Software Engineering Education and Training (CSEE&T), Proceedings
AU  - Zhao, T.
AU  - Gasiba, T.
AU  - Lechner, U.
AU  - Pinto-Albuquerque, M.
PY  - 2024
SN  - 1093-0175
DO  - 10.1109/CSEET62301.2024.10663040
CY  - Würzburg, Germany
UR  - https://ieeexplore.ieee.org/document/10663040
AB  - Modern software engineering education aims to prepare software engineers for hybrid work environments. The shift to work-from-home (WFH) or work-from-anywhere (WFA) has increased the importance of cybersecurity. An industrial case study revealed that raising awareness is crucial. We developed two serious games, CyberSecurity Challenges (CSC) and Cloud of Assets and Threats (CATS) to enhance cybersecurity training. These games empower practitioners to address hybrid work challenges while ensuring secure software development and cloud security. Empirical evidence supports the effectiveness of serious games in raising awareness among software professionals.
ER  -