Publication in conference proceedings Q4
Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings
Tiange Zhao (Zhao, T.); Tiago Espinha Gasiba (Gasiba, T.); Ulrike Lechner (Lechner, U.); Maria Pinto-Albuquerque (Pinto-Albuquerque, M.);
2024 36th International Conference on Software Engineering Education and Training (CSEE&T), Proceedings
Year (definitive publication)
2024
Language
English
Country
United States of America
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(Last checked: 2026-07-28 13:33)

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Abstract
Modern software engineering education aims to prepare software engineers for hybrid work environments. The shift to work-from-home (WFH) or work-from-anywhere (WFA) has increased the importance of cybersecurity. An industrial case study revealed that raising awareness is crucial. We developed two serious games, CyberSecurity Challenges (CSC) and Cloud of Assets and Threats (CATS) to enhance cybersecurity training. These games empower practitioners to address hybrid work challenges while ensuring secure software development and cloud security. Empirical evidence supports the effectiveness of serious games in raising awareness among software professionals.
Acknowledgements
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Keywords
Training,Industries,Cloud computing security,Remote working,Software,Serious games,Software engineering
  • Computer and Information Sciences - Natural Sciences
  • Educational Sciences - Social Sciences
Funding Records
Funding Reference Funding Entity
UIDB/04466/2020 Fundação para a Ciência e a Tecnologia
UIDP/04466/2020 Fundação para a Ciência e a Tecnologia
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